API
The API can be accessed in one of three languages: on the command line, in JavaScript, and in Go. The concepts and parameters are largely identical between the three languages so they will be presented together here instead of having separate documentation for each language. You can switch between languages using the CLI
, JS
, and Go
tabs in the top-right corner of each code example. Some specifics for each language:
CLI: If you are using the command-line API, it may be helpful to know that the flags come in one of three forms:
--foo
,--foo=bar
, or--foo:bar
. The form--foo
is used for enabling boolean flags such as--minify
, the form--foo=bar
is used for flags that have a single value and are only specified once such as--platform=
, and the form--foo:bar
is used for flags that have multiple values and can be re-specified multiple times such as--external:
.Also keep in mind that using a CLI (in general, not specific to esbuild) means that your current shell interprets the command's arguments before the command you are running sees them. For example, even though the
echo
command just writes out what it reads in,echo "foo"
can printfoo
instead of"foo"
, andecho *.json
can printpackage.json
instead of*.json
(the specific behavior depends on which shell you use). If you want to avoid the problems that shell-specific behavior can cause, then you should use esbuild's JavaScript or Go APIs instead of esbuild's CLI.JavaScript: If you are using JavaScript be sure to check out the JS-specific details and browser sections below. You may also find the TypeScript type definitions for esbuild helpful as a reference.
Go: If you are using Go, you may find the automatically generated Go documentation for esbuild helpful as a reference. There is separate documentation for both of the public Go packages:
pkg/api
andpkg/cli
.
#Overview
The two most commonly-used esbuild APIs are build and transform. Each is described below at a high level, followed by documentation for each individual API option.
#Build
This is the primary interface to esbuild. You typically pass one or more entry point files to process along with various options, and then esbuild writes the results back out to the file system. Here's a simple example that enables bundling with an output directory:
esbuild app.ts --bundle --outdir=dist
import * as esbuild from 'esbuild'
let result = await esbuild.build({
entryPoints: ['app.ts'],
bundle: true,
outdir: 'dist',
})
console.log(result)
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.ts"},
Bundle: true,
Outdir: "dist",
})
if len(result.Errors) != 0 {
os.Exit(1)
}
}
Advanced use of the build API involves setting up a long-running build context. This context is an explicit object in JS and Go but is implicit with the CLI. All builds done with a given context share the same build options, and subsequent builds are done incrementally (i.e. they reuse some work from previous builds to improve performance). This is useful for development because esbuild can rebuild your app in the background for you while you work.
There are three different incremental build APIs:
- Watch mode tells esbuild to watch the file system and automatically rebuild for you whenever you edit and save a file that could invalidate the build. Here's an example:
esbuild app.ts --bundle --outdir=dist --watch [watch] build finished, watching for changes...
let ctx = await esbuild.context({
entryPoints: ['app.ts'],
bundle: true,
outdir: 'dist',
})
await ctx.watch()
ctx, err := api.Context(api.BuildOptions{
EntryPoints: []string{"app.ts"},
Bundle: true,
Outdir: "dist",
})
err2 := ctx.Watch(api.WatchOptions{})
- Serve mode starts a local development server that serves the results of the latest build. Incoming requests automatically start new builds so your web app is always up to date when you reload the page in the browser. Here's an example:
esbuild app.ts --bundle --outdir=dist --serve > Local: http://127.0.0.1:8000/ > Network: http://192.168.0.1:8000/ 127.0.0.1:61302 - "GET /" 200 [1ms]
let ctx = await esbuild.context({
entryPoints: ['app.ts'],
bundle: true,
outdir: 'dist',
})
let { host, port } = await ctx.serve()
ctx, err := api.Context(api.BuildOptions{
EntryPoints: []string{"app.ts"},
Bundle: true,
Outdir: "dist",
})
server, err2 := ctx.Serve(api.ServeOptions{})
- Rebuild mode lets you manually invoke a build. This is useful when integrating esbuild with other tools (e.g. using a custom file watcher or development server instead of esbuild's built-in ones). Here's an example:
# The CLI does not have an API for "rebuild"
let ctx = await esbuild.context({
entryPoints: ['app.ts'],
bundle: true,
outdir: 'dist',
})
for (let i = 0; i < 5; i++) {
let result = await ctx.rebuild()
}
ctx, err := api.Context(api.BuildOptions{
EntryPoints: []string{"app.ts"},
Bundle: true,
Outdir: "dist",
})
for i := 0; i < 5; i++ {
result := ctx.Rebuild()
}
These three incremental build APIs can be combined. To enable live reloading (automatically reloading the page when you edit and save a file) you'll need to enable watch and serve together on the same context.
When you are done with a context object, you can call dispose()
on the context to wait for existing builds to finish, stop watch and/or serve mode, and free up resources.
The build and context APIs both take the following options:
#Transform
This is a limited special-case of build that transforms a string of code representing an in-memory file in an isolated environment that's completely disconnected from any other files. Common uses include minifying code and transforming TypeScript into JavaScript. Here's an example:
echo 'let x: number = 1' | esbuild --loader=ts
let x = 1;
import * as esbuild from 'esbuild'
let ts = 'let x: number = 1'
let result = await esbuild.transform(ts, {
loader: 'ts',
})
console.log(result)
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
ts := "let x: number = 1"
result := api.Transform(ts, api.TransformOptions{
Loader: api.LoaderTS,
})
if len(result.Errors) == 0 {
fmt.Printf("%s", result.Code)
}
}
Taking a string instead of a file as input is more ergonomic for certain use cases. File system isolation has certain advantages (e.g. works in the browser, not affected by nearby package.json
files) and certain disadvantages (e.g. can't be used with bundling or plugins). If your use case doesn't fit the transform API then you should use the more general build API instead.
The transform API takes the following options:
#JS-specific details
The JS API for esbuild comes in both asynchronous and synchronous flavors. The asynchronous API is recommended because it works in all environments and it's faster and more powerful. The synchronous API only works in node and can only do certain things, but it's sometimes necessary in certain node-specific situations. In detail:
#Async API
Asynchronous API calls return their results using a promise. Note that you'll likely have to use the .mjs
file extension in node due to the use of the import
and top-level await
keywords:
import * as esbuild from 'esbuild'
let result1 = await esbuild.transform(code, options)
let result2 = await esbuild.build(options)
Pros:
- You can use plugins with the asynchronous API
- The current thread is not blocked so you can perform other work in the meantime
- You can run many simultaneous esbuild API calls concurrently which are then spread across all available CPUs for maximum performance
Cons:
- Using promises can result in messier code, especially in CommonJS where top-level await is not available
- Doesn't work in situations that must be synchronous such as within
require
.extensions
#Sync API
Synchronous API calls return their results inline:
let esbuild = require('esbuild')
let result1 = esbuild.transformSync(code, options)
let result2 = esbuild.buildSync(options)
Pros:
- Avoiding promises can result in cleaner code, especially when top-level await is not available
- Works in situations that must be synchronous such as within
require
.extensions
Cons:
- You can't use plugins with the synchronous API since plugins are asynchronous
- It blocks the current thread so you can't perform other work in the meantime
- Using the synchronous API prevents esbuild from parallelizing esbuild API calls
#In the browser
The esbuild API can also run in the browser using WebAssembly in a Web Worker. To take advantage of this you will need to install the esbuild-wasm
package instead of the esbuild
package:
npm install esbuild-wasm
The API for the browser is similar to the API for node except that you need to call initialize()
first, and you need to pass the URL of the WebAssembly binary. The synchronous versions of the API are also not available. Assuming you are using a bundler, that would look something like this:
import * as esbuild from 'esbuild-wasm'
await esbuild.initialize({
wasmURL: './node_modules/esbuild-wasm/esbuild.wasm',
})
let result1 = await esbuild.transform(code, options)
let result2 = esbuild.build(options)
If you're already running this code from a worker and don't want initialize
to create another worker, you can pass worker:
to it. Then it will create a WebAssembly module in the same thread as the thread that calls initialize
.
You can also use esbuild's API as a script tag in a HTML file without needing to use a bundler by loading the lib/browser.min.js
file with a <script>
tag. In this case the API creates a global called esbuild
that holds the API object:
<script src="./node_modules/esbuild-wasm/lib/browser.min.js"></script>
<script>
esbuild.initialize({
wasmURL: './node_modules/esbuild-wasm/esbuild.wasm',
}).then(() => {
...
})
</script>
If you want to use this API with ECMAScript modules, you should import the esm/browser.min.js
file instead:
<script type="module">
import * as esbuild from './node_modules/esbuild-wasm/esm/browser.min.js'
await esbuild.initialize({
wasmURL: './node_modules/esbuild-wasm/esbuild.wasm',
})
...
</script>
#General options
#Bundle
Supported by: Build
To bundle a file means to inline any imported dependencies into the file itself. This process is recursive so dependencies of dependencies (and so on) will also be inlined. By default esbuild will not bundle the input files. Bundling must be explicitly enabled like this:
esbuild in.js --bundle
import * as esbuild from 'esbuild'
console.log(await esbuild.build({
entryPoints: ['in.js'],
bundle: true,
outfile: 'out.js',
}))
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"in.js"},
Bundle: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
Refer to the getting started guide for an example of bundling with real-world code.
Note that bundling is different than file concatenation. Passing esbuild multiple input files with bundling enabled will create multiple separate bundles instead of joining the input files together. To join a set of files together with esbuild, import them all into a single entry point file and bundle just that one file with esbuild.
#Non-analyzable imports
Import paths are currently only bundled if they are a string literal or a glob pattern. Other forms of import paths are not bundled, and are instead preserved verbatim in the generated output. This is because bundling is a compile-time operation and esbuild doesn't support all forms of run-time path resolution. Here are some examples:
// Analyzable imports (will be bundled by esbuild)
import 'pkg';
import('pkg');
require('pkg');
import(`./locale-${foo}.json`);
require(`./locale-${foo}.json`);
// Non-analyzable imports (will not be bundled by esbuild)
import(`pkg/${foo}`);
require(`pkg/${foo}`);
['pkg'].map(require);
The way to work around non-analyzable imports is to mark the package containing this problematic code as external so that it's not included in the bundle. You will then need to ensure that a copy of the external package is available to your bundled code at run-time.
Some bundlers such as Webpack try to support all forms of run-time path resolution by including all potentially-reachable files in the bundle and then emulating a file system at run-time. However, run-time file system emulation is out of scope and will not be implemented in esbuild. If you really need to bundle code that does this, you will likely need to use another bundler instead of esbuild.
#Glob-style imports
Import paths that are evaluated at run-time can now be bundled in certain limited situations. The import path expression must be a form of string concatenation and must start with either ./
or ../
. Each non-string expression in the string concatenation chain becomes a wildcard in a glob pattern. Some examples:
// These two forms are equivalent
const json1 = require('./data/' + kind + '.json')
const json2 = require(`./data/${kind}.json`)
When you do this, esbuild will search the file system for all files that match the pattern and include all of them in the bundle along with a map that maps the matching import path to the bundled module. The import expression will be replaced with a lookup into that map. An error will be thrown at run-time if the import path is not present in the map. The generated code will look something like this (unimportant parts were omitted for brevity):
// data/bar.json
var require_bar = ...;
// data/foo.json
var require_foo = ...;
// require("./data/**/*.json") in example.js
var globRequire_data_json = __glob({
"./data/bar.json": () => require_bar(),
"./data/foo.json": () => require_foo()
});
// example.js
var json1 = globRequire_data_json("./data/" + kind + ".json");
var json2 = globRequire_data_json(`./data/${kind}.json`);
This feature works with require(...)
and import(...)
because these can all accept run-time expressions. It does not work with import
and export
statements because these cannot accept run-time expressions. If you want to prevent esbuild from trying to bundle these imports, you should move the string concatenation expression outside of the require(...)
or import(...)
. For example:
// This will be bundled
const json1 = require('./data/' + kind + '.json')
// This will not be bundled
const path = './data/' + kind + '.json'
const json2 = require(path)
Note that using this feature means esbuild will potentially do a lot of file system I/O to find all possible files that might match the pattern. This is by design, and is not a bug. If this is a concern, there are two ways to reduce the amount of file system I/O that esbuild does:
The simplest approach is to put all files that you want to import for a given run-time import expression in a subdirectory and then include the subdirectory in the pattern. This limits esbuild to searching inside that subdirectory since esbuild doesn't consider
..
path elements during pattern-matching.Another approach is to prevent esbuild from searching into any subdirectory at all. The pattern matching algorithm that esbuild uses only allows a wildcard to match something containing a
/
path separator if that wildcard has a/
before it in the pattern. So for example'./data/' +
will matchx + '.json' x
with anything in any subdirectory while'./data-' +
will only matchx + '.json' x
with anything in the top-level directory (but not in any subdirectory).
#Cancel
Supported by: Build
If you are using rebuild to manually invoke incremental builds, you may want to use this cancel API to end the current build early so that you can start a new one. You can do that like this:
# The CLI does not have an API for "cancel"
import * as esbuild from 'esbuild'
import process from 'node:process'
let ctx = await esbuild.context({
entryPoints: ['app.ts'],
bundle: true,
outdir: 'www',
logLevel: 'info',
})
// Whenever we get some data over stdin
process.stdin.on('data', async () => {
try {
// Cancel the already-running build
await ctx.cancel()
// Then start a new build
console.log('build:', await ctx.rebuild())
} catch (err) {
console.error(err)
}
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
ctx, err := api.Context(api.BuildOptions{
EntryPoints: []string{"app.ts"},
Bundle: true,
Outdir: "www",
LogLevel: api.LogLevelInfo,
})
if err != nil {
os.Exit(1)
}
// Whenever we get some data over stdin
buf := make([]byte, 100)
for {
if n, err := os.Stdin.Read(buf); err != nil || n == 0 {
break
}
go func() {
// Cancel the already-running build
ctx.Cancel()
// Then start a new build
result := ctx.Rebuild()
fmt.Fprintf(os.Stderr, "build: %v\n", result)
}()
}
}
Make sure to wait until the cancel operation is done before starting a new build (i.e. await
the returned promise when using JavaScript), otherwise the next rebuild will give you the just-canceled build that still hasn't ended yet. Note that plugin on-end callbacks will still be run regardless of whether or not the build was canceled.
#Live reload
Supported by: Build
Live reload is an approach to development where you have your browser open and visible at the same time as your code editor. When you edit and save your source code, the browser automatically reloads and the reloaded version of the app contains your changes. This means you can iterate faster because you don't have to manually switch to your browser, reload, and then switch back to your code editor after every change. It's very helpful when changing CSS, for example.
There is no esbuild API for live reloading directly. Instead, you can construct live reloading by combining watch mode (to automatically start a build when you edit and save a file) and serve mode (to serve the latest build, but block until it's done) plus a small bit of client-side JavaScript code that you add to your app only during development.
The first step is to enable watch and serve together:
esbuild app.ts --bundle --outdir=www --watch --servedir=www
import * as esbuild from 'esbuild'
let ctx = await esbuild.context({
entryPoints: ['app.ts'],
bundle: true,
outdir: 'www',
})
await ctx.watch()
let { host, port } = await ctx.serve({
servedir: 'www',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
ctx, err := api.Context(api.BuildOptions{
EntryPoints: []string{"app.ts"},
Bundle: true,
Outdir: "www",
})
if err != nil {
os.Exit(1)
}
err2 := ctx.Watch(api.WatchOptions{})
if err2 != nil {
os.Exit(1)
}
result, err3 := ctx.Serve(api.ServeOptions{
Servedir: "www",
})
if err3 != nil {
os.Exit(1)
}
}
The second step is to add some code to your JavaScript that subscribes to the /esbuild
server-sent event source. When you get the change
event, you can reload the page to get the latest version of the app. You can do this in a single line of code:
new EventSource('/esbuild').addEventListener('change', () => location.reload())
That's it! If you load your app in the browser, the page should now automatically reload when you edit and save a file (assuming there are no build errors).
This should only be included during development, and should not be included in production. One way to remove this code in production is to guard it with an if statement such as if (!window.IS_PRODUCTION)
and then use define to set window.IS_PRODUCTION
to true
in production.
#Live reload caveats
Implementing live reloading like this has a few known caveats:
These events only trigger when esbuild's output changes. They do not trigger when files unrelated to the build being watched are changed. If your HTML file references other files that esbuild doesn't know about and those files are changed, you can either manually reload the page or you can implement your own live reloading infrastructure instead of using esbuild's built-in behavior.
The
EventSource
API is supposed to automatically reconnect for you. However, there's a bug in Firefox that breaks this if the server is ever temporarily unreachable. Workarounds are to use any other browser, to manually reload the page if this happens, or to write more complicated code that manually closes and re-creates theEventSource
object if there is a connection error.Browser vendors have decided to not implement HTTP/2 without TLS. This means that when using the
http://
protocol, each/esbuild
event source will take up one of your precious 6 simultaneous per-domain HTTP/1.1 connections. So if you open more than six HTTP tabs that use this live-reloading technique, you will be unable to use live reloading in some of those tabs (and other things will likely also break). The workaround is to enable thehttps://
protocol.
#Hot-reloading for CSS
The change
event also contains additional information to enable more advanced use cases. It currently contains the added
, removed
, and updated
arrays with the paths of the files that have changed since the previous build, which can be described by the following TypeScript interface:
interface ChangeEvent {
added: string[]
removed: string[]
updated: string[]
}
The code sample below enables "hot reloading" for CSS, which is when the CSS is automatically updated in place without reloading the page. If an event arrives that isn't CSS-related, then the whole page will be reloaded as a fallback:
new EventSource('/esbuild').addEventListener('change', e => {
const { added, removed, updated } = JSON.parse(e.data)
if (!added.length && !removed.length && updated.length === 1) {
for (const link of document.getElementsByTagName("link")) {
const url = new URL(link.href)
if (url.host === location.host && url.pathname === updated[0]) {
const next = link.cloneNode()
next.href = updated[0] + '?' + Math.random().toString(36).slice(2)
next.onload = () => link.remove()
link.parentNode.insertBefore(next, link.nextSibling)
return
}
}
}
location.reload()
})
#Hot-reloading for JavaScript
Hot-reloading for JavaScript is not currently implemented by esbuild. It's possible to transparently implement hot-reloading for CSS because CSS is stateless, but JavaScript is stateful so you cannot transparently implement hot-reloading for JavaScript like you can for CSS.
Some other development servers implement hot-reloading for JavaScript anyway, but it requires additional APIs, sometimes requires framework-specific hacks, and sometimes introduces transient state-related bugs during an editing session. Doing this is outside of esbuild's scope. You are welcome to use other tools instead of esbuild if hot-reloading for JavaScript is one of your requirements.
However, with esbuild's live-reloading you can persist your app's current JavaScript state in sessionStorage
to more easily restore your app's JavaScript state after a page reload. If your app loads quickly (which it already should for your users' sake), live-reloading with JavaScript can be almost as fast as hot-reloading with JavaScript would be.
#Platform
Supported by: Build and Transform
By default, esbuild's bundler is configured to generate code intended for the browser. If your bundled code is intended to run in node instead, you should set the platform to node
:
esbuild app.js --bundle --platform=node
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
bundle: true,
platform: 'node',
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
Platform: api.PlatformNode,
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
When the platform is set to browser
(the default value):
When bundling is enabled the default output format is set to
iife
, which wraps the generated JavaScript code in an immediately-invoked function expression to prevent variables from leaking into the global scope.If a package specifies a map for the
browser
field in itspackage.json
file, esbuild will use that map to replace specific files or modules with their browser-friendly versions. For example, a package might contain a substitution ofpath
withpath-browserify
.The main fields setting is set to
browser,
but with some additional special behavior: if a package providesmodule, main module
andmain
entry points but not abrowser
entry point thenmain
is used instead ofmodule
if that package is ever imported usingrequire()
. This behavior improves compatibility with CommonJS modules that export a function by assigning it tomodule.exports
. If you want to disable this additional special behavior, you can explicitly set the main fields setting tobrowser,
.module, main The conditions setting automatically includes the
browser
condition. This changes how theexports
field inpackage.json
files is interpreted to prefer browser-specific code.If no custom conditions are configured, the Webpack-specific
module
condition is also included. Themodule
condition is used by package authors to provide a tree-shakable ESM alternative to a CommonJS file without creating a dual package hazard. You can prevent themodule
condition from being included by explicitly configuring some custom conditions (even an empty list).When using the build API, all
process.
expressions are automatically defined toenv. NODE_ENV "production"
if all minification options are enabled and"development"
otherwise. This only happens ifprocess
,process.env
, andprocess.env.NODE_ENV
are not already defined. This substitution is necessary to avoid React-based code crashing instantly (sinceprocess
is a node API, not a web API).The character sequence
</script>
will be escaped in JavaScript code and the character sequence</style>
will be escaped in CSS code. This is done in case you inline esbuild's output directly into an HTML file. This can be disabled with esbuild's supported feature by settinginline-script
(for JavaScript) and/orinline-style
(for CSS) tofalse
.
When the platform is set to node
:
When bundling is enabled the default output format is set to
cjs
, which stands for CommonJS (the module format used by node). ES6-style exports usingexport
statements will be converted into getters on the CommonJSexports
object.All built-in node modules such as
fs
are automatically marked as external so they don't cause errors when the bundler tries to bundle them.The main fields setting is set to
main,
. This means tree shaking will likely not happen for packages that provide bothmodule module
andmain
since tree shaking works with ECMAScript modules but not with CommonJS modules.Unfortunately some packages incorrectly treat
module
as meaning "browser code" instead of "ECMAScript module code" so this default behavior is required for compatibility. You can manually configure the main fields setting tomodule,
if you want to enable tree shaking and know it is safe to do so.main The conditions setting automatically includes the
node
condition. This changes how theexports
field inpackage.json
files is interpreted to prefer node-specific code.If no custom conditions are configured, the Webpack-specific
module
condition is also included. Themodule
condition is used by package authors to provide a tree-shakable ESM alternative to a CommonJS file without creating a dual package hazard. You can prevent themodule
condition from being included by explicitly configuring some custom conditions (even an empty list).When the format is set to
cjs
but the entry point is ESM, esbuild will add special annotations for any named exports to enable importing those named exports using ESM syntax from the resulting CommonJS file. Node's documentation has more information about node's detection of CommonJS named exports.The
binary
loader will make use of node's built-inBuffer.from
API to decode the base64 data embedded in the bundle into aUint8Array
. This is faster than what esbuild can do otherwise since it's implemented by node in native code.
When the platform is set to neutral
:
When bundling is enabled the default output format is set to
esm
, which uses theexport
syntax introduced with ECMAScript 2015 (i.e. ES6). You can change the output format if this default is not appropriate.The main fields setting is empty by default. If you want to use npm-style packages, you will likely have to configure this to be something else such as
main
for the standard main field used by node.The conditions setting does not automatically include any platform-specific values.
See also bundling for the browser and bundling for node.
#Rebuild
Supported by: Build
You may want to use this API if your use case involves calling esbuild's build API repeatedly with the same options. For example, this is useful if you are implementing your own file watcher service. Rebuilding is more efficient than building again because some of the data from the previous build is cached and can be reused if the original files haven't changed since the previous build. There are currently two forms of caching used by the rebuild API:
Files are stored in memory and are not re-read from the file system if the file metadata hasn't changed since the last build. This optimization only applies to file system paths. It does not apply to virtual modules created by plugins.
Parsed ASTs are stored in memory and re-parsing the AST is avoided if the file contents haven't changed since the last build. This optimization applies to virtual modules created by plugins in addition to file system modules, as long as the virtual module path remains the same.
Here's how to do a rebuild:
# The CLI does not have an API for "rebuild"
import * as esbuild from 'esbuild'
let ctx = await esbuild.context({
entryPoints: ['app.js'],
bundle: true,
outfile: 'out.js',
})
// Call "rebuild" as many times as you want
for (let i = 0; i < 5; i++) {
let result = await ctx.rebuild()
}
// Call "dispose" when you're done to free up resources
ctx.dispose()
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
ctx, err := api.Context(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
Outfile: "out.js",
})
if err != nil {
os.Exit(1)
}
// Call "Rebuild" as many times as you want
for i := 0; i < 5; i++ {
result := ctx.Rebuild()
if len(result.Errors) > 0 {
os.Exit(1)
}
}
// Call "Dispose" when you're done to free up resources
ctx.Dispose()
}
#Serve
Supported by: Build
Serve mode starts a web server that serves your code to your browser on your device. Here's an example that bundles src/app.ts
into www/js/app.js
and then also serves the www
directory over http://localhost:8000/
:
esbuild src/app.ts --outdir=www/js --bundle --servedir=www
import * as esbuild from 'esbuild'
let ctx = await esbuild.context({
entryPoints: ['src/app.ts'],
outdir: 'www/js',
bundle: true,
})
let { host, port } = await ctx.serve({
servedir: 'www',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
ctx, err := api.Context(api.BuildOptions{
EntryPoints: []string{"src/app.ts"},
Outdir: "www/js",
Bundle: true,
})
if err != nil {
os.Exit(1)
}
server, err2 := ctx.Serve(api.ServeOptions{
Servedir: "www",
})
if err2 != nil {
os.Exit(1)
}
// Returning from main() exits immediately in Go.
// Block forever so we keep serving and don't exit.
<-make(chan struct{})
}
If you create the file www/index.html
with the following contents, the code contained in src/app.ts
will load when you navigate to http://localhost:8000/
:
<script src="js/app.js"></script>
One benefit of using esbuild's built-in web server instead of another web server is that whenever you reload, the files that esbuild serves are always up to date. That's not necessarily the case with other development setups. One common setup is to run a local file watcher that rebuilds output files whenever their input files change, and then separately to run a local file server to serve those output files. But that means reloading after an edit may reload the old output files if the rebuild hasn't finished yet. With esbuild's web server, each incoming request starts a rebuild if one is not already in progress, and then waits for the current rebuild to complete before serving the file. This means esbuild never serves stale build results.
Note that this web server is intended to only be used in development. Do not use this in production.
#Arguments
The arguments to the serve API are as follows:
# Enable serve mode
--serve
# Set the port
--serve=9000
# Set the host and port (IPv4)
--serve=127.0.0.1:9000
# Set the host and port (IPv6)
--serve=[::1]:9000
# Set the directory to serve
--servedir=www
# Enable HTTPS
--keyfile=your.key --certfile=your.cert
# Specify a fallback HTML file
--serve-fallback=some-file.html
interface ServeOptions {
port?: number
host?: string
servedir?: string
keyfile?: string
certfile?: string
fallback?: string
onRequest?: (args: ServeOnRequestArgs) => void
}
interface ServeOnRequestArgs {
remoteAddress: string
method: string
path: string
status: number
timeInMS: number
}
type ServeOptions struct {
Port uint16
Host string
Servedir string
Keyfile string
Certfile string
Fallback string
OnRequest func(ServeOnRequestArgs)
}
type ServeOnRequestArgs struct {
RemoteAddress string
Method string
Path string
Status int
TimeInMS int
}
host
By default, esbuild makes the web server available on all IPv4 network interfaces. This corresponds to a host address of
0.0.0.0
. If you would like to configure a different host (for example, to only serve on the127.0.0.1
loopback interface without exposing anything to the network), you can specify the host using this argument.If you need to use IPv6 instead of IPv4, you just need to specify an IPv6 host address. The equivalent to the
127.0.0.1
loopback interface in IPv6 is::1
and the equivalent to the0.0.0.0
universal interface in IPv6 is::
.port
The HTTP port can optionally be configured here. If omitted, it will default to an open port with a preference for ports in the range 8000 to 8009.
servedir
This is a directory of extra content for esbuild's HTTP server to serve instead of a 404 when incoming requests don't match any of the generated output file paths. This lets you use esbuild as a general-purpose local web server.
For example, you might want to create an
index.html
file and then setservedir
to"."
to serve the current directory (which includes theindex.html
file). If you don't setservedir
then esbuild will only serve the build results, but not any other files.keyfile
andcertfile
If you pass a private key and certificate to esbuild using
keyfile
andcertfile
, then esbuild's web server will use thehttps://
protocol instead of thehttp://
protocol. See enabling HTTPS for more information.fallback
This is a HTML file for esbuild's HTTP server to serve instead of a 404 when incoming requests don't match any of the generated output file paths. You can use this for a custom "not found" page. You can also use this as the entry point of a single-page application that mutates the current URL and therefore needs to be served from many different URLs simultaneously.
onRequest
This is called once for each incoming request with some information about the request. This callback is used by the CLI to print out a log message for each request. The time field is the time to generate the data for the request, but it does not include the time to stream the request to the client.
Note that this is called after the request has completed. It's not possible to use this callback to modify the request in any way. If you want to do this, you should put a proxy in front of esbuild instead.
#Return values
# The CLI will print the host and port like this:
> Local: http://127.0.0.1:8000/
interface ServeResult {
host: string
port: number
}
type ServeResult struct {
Host string
Port uint16
}
host
This is the host that ended up being used by the web server. It will be
0.0.0.0
(i.e. serving on all available network interfaces) unless a custom host was configured. If you are using the CLI and the host is0.0.0.0
, all available network interfaces will be printed as hosts instead.port
This is the port that ended up being used by the web server. You'll want to use this if you don't specify a port since esbuild will end up picking an arbitrary open port, and you need to know which port it picked to be able to connect to it.
#Enabling HTTPS
By default, esbuild's web server uses the http://
protocol. However, certain modern web features are unavailable to HTTP websites. If you want to use these features, then you'll need to tell esbuild to use the https://
protocol instead.
To enable HTTPS with esbuild:
Generate a self-signed certificate. There are many ways to do this. Here's one way, assuming you have the
openssl
command installed:openssl req -x509 -newkey rsa:4096 -keyout your.key -out your.cert -days 9999 -nodes -subj /CN=127.0.0.1
Pass
your.key
andyour.cert
to esbuild using thekeyfile
andcertfile
serve arguments.Click past the scary warning in your browser when you load your page (self-signed certificates aren't secure, but that doesn't matter since we're just doing local development).
If you have more complex needs than this, you can still put a proxy in front of esbuild and use that for HTTPS instead. Note that if you see the message Client
when you load your page, then you are using the incorrect protocol. Replace http://
with https://
in your browser's URL bar.
Keep in mind that esbuild's HTTPS support has nothing to do with security. The only reason to enable HTTPS in esbuild is because browsers have made it impossible to do local development with certain modern web features without jumping through these extra hoops. Please do not use esbuild's development server for anything that needs to be secure. It's only intended for local development and no considerations have been made for production environments whatsoever.
#Customizing server behavior
It's not possible to hook into esbuild's local server to customize the behavior of the server itself. Instead, behavior should be customized by putting a proxy in front of esbuild.
Here's a simple example of a proxy server to get you started, using node's built-in http
module. It adds a custom 404 page instead of esbuild's default 404 page:
import * as esbuild from 'esbuild'
import http from 'node:http'
// Start esbuild's server on a random local port
let ctx = await esbuild.context({
// ... your build options go here ...
})
// The return value tells us where esbuild's local server is
let { host, port } = await ctx.serve({ servedir: '.' })
// Then start a proxy server on port 3000
http.createServer((req, res) => {
const options = {
hostname: host,
port: port,
path: req.url,
method: req.method,
headers: req.headers,
}
// Forward each incoming request to esbuild
const proxyReq = http.request(options, proxyRes => {
// If esbuild returns "not found", send a custom 404 page
if (proxyRes.statusCode === 404) {
res.writeHead(404, { 'Content-Type': 'text/html' })
res.end('<h1>A custom 404 page</h1>')
return
}
// Otherwise, forward the response from esbuild to the client
res.writeHead(proxyRes.statusCode, proxyRes.headers)
proxyRes.pipe(res, { end: true })
})
// Forward the body of the request to esbuild
req.pipe(proxyReq, { end: true })
}).listen(3000)
This code starts esbuild's server on random local port and then starts a proxy server on port 3000. During development you would load http://localhost:3000 in your browser, which talks to the proxy. This example demonstrates modifying a response after esbuild has handled the request, but you can also modify or replace the request before esbuild has handled it.
You can do many things with a proxy like this including:
- Injecting your own 404 page (the example above)
- Customizing the mapping of routes to files on the file system
- Redirecting some routes to an API server instead of to esbuild
You can also use a real proxy such as nginx if you have more advanced needs.
#Tsconfig
Supported by: Build
Normally the build API automatically discovers tsconfig.json
files and reads their contents during a build. However, you can also configure a custom tsconfig.json
file to use instead. This can be useful if you need to do multiple builds of the same code with different settings:
esbuild app.ts --bundle --tsconfig=custom-tsconfig.json
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.ts'],
bundle: true,
tsconfig: 'custom-tsconfig.json',
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.ts"},
Bundle: true,
Tsconfig: "custom-tsconfig.json",
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
#Tsconfig raw
Supported by: Build and Transform
This option can be used to pass your tsconfig.json
file to the transform API, which doesn't access the file system. It can also be used to pass the contents of your tsconfig.json
file to the build API inline without writing it to a file. Using it looks like this:
echo 'class Foo { foo }' | esbuild --loader=ts --tsconfig-raw='{"compilerOptions":{"useDefineForClassFields":false}}'
import * as esbuild from 'esbuild'
let ts = 'class Foo { foo }'
let result = await esbuild.transform(ts, {
loader: 'ts',
tsconfigRaw: `{
"compilerOptions": {
"useDefineForClassFields": false,
},
}`,
})
console.log(result.code)
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
ts := "class Foo { foo }"
result := api.Transform(ts, api.TransformOptions{
Loader: api.LoaderTS,
TsconfigRaw: `{
"compilerOptions": {
"useDefineForClassFields": false,
},
}`,
})
if len(result.Errors) == 0 {
fmt.Printf("%s", result.Code)
}
}
#Watch
Supported by: Build
Enabling watch mode tells esbuild to listen for changes on the file system and to automatically rebuild whenever a file changes that could invalidate the build. Using it looks like this:
esbuild app.js --outfile=out.js --bundle --watch [watch] build finished, watching for changes...
import * as esbuild from 'esbuild'
let ctx = await esbuild.context({
entryPoints: ['app.js'],
outfile: 'out.js',
bundle: true,
})
await ctx.watch()
console.log('watching...')
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
ctx, err := api.Context(api.BuildOptions{
EntryPoints: []string{"app.js"},
Outfile: "out.js",
Bundle: true,
Write: true,
})
if err != nil {
os.Exit(1)
}
err2 := ctx.Watch(api.WatchOptions{})
if err2 != nil {
os.Exit(1)
}
fmt.Printf("watching...\n")
// Returning from main() exits immediately in Go.
// Block forever so we keep watching and don't exit.
<-make(chan struct{})
}
If you want to stop watch mode at some point in the future, you can call dispose
on the context object to terminate the file watcher:
# Use Ctrl+C to stop the CLI in watch mode
import * as esbuild from 'esbuild'
let ctx = await esbuild.context({
entryPoints: ['app.js'],
outfile: 'out.js',
bundle: true,
})
await ctx.watch()
console.log('watching...')
await new Promise(r => setTimeout(r, 10 * 1000))
await ctx.dispose()
console.log('stopped watching')
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
import "os"
import "time"
func main() {
ctx, err := api.Context(api.BuildOptions{
EntryPoints: []string{"app.js"},
Outfile: "out.js",
Bundle: true,
Write: true,
})
if err != nil {
os.Exit(1)
}
err2 := ctx.Watch(api.WatchOptions{})
if err2 != nil {
os.Exit(1)
}
fmt.Printf("watching...\n")
time.Sleep(10 * time.Second)
ctx.Dispose()
fmt.Printf("stopped watching\n")
}
Watch mode in esbuild is implemented using polling instead of OS-specific file system APIs for portability. The polling system is designed to use relatively little CPU vs. a more traditional polling system that scans the whole directory tree at once. The file system is still scanned regularly but each scan only checks a random subset of your files, which means a change to a file will be picked up soon after the change is made but not necessarily instantly.
With the current heuristics, large projects should be completely scanned around every 2 seconds so in the worst case it could take up to 2 seconds for a change to be noticed. However, after a change has been noticed the change's path goes on a short list of recently changed paths which are checked on every scan, so further changes to recently changed files should be noticed almost instantly.
Note that it is still possible to implement watch mode yourself using esbuild's rebuild API and a file watcher library of your choice if you don't want to use a polling-based approach.
If you are using the CLI, keep in mind that watch mode will be terminated when esbuild's stdin is closed. This prevents esbuild from accidentally outliving the parent process and unexpectedly continuing to consume resources on the system. If you have a use case that requires esbuild to continue to watch forever even when the parent process has finished, you may use --watch=
instead of --watch
.
#Input
#Entry points
Supported by: Build
This is an array of files that each serve as an input to the bundling algorithm. They are called "entry points" because each one is meant to be the initial script that is evaluated which then loads all other aspects of the code that it represents. Instead of loading many libraries in your page with <script>
tags, you would instead use import
statements to import them into your entry point (or into another file that is then imported into your entry point).
Simple apps only need one entry point but additional entry points can be useful if there are multiple logically-independent groups of code such as a main thread and a worker thread, or an app with separate relatively unrelated areas such as a landing page, an editor page, and a settings page. Separate entry points helps introduce separation of concerns and helps reduce the amount of unnecessary code that the browser needs to download. If applicable, enabling code splitting can further reduce download sizes when browsing to a second page whose entry point shares some already-downloaded code with a first page that has already been visited.
The simple way to specify entry points is to just pass an array of file paths:
esbuild home.ts settings.ts --bundle --outdir=out
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['home.ts', 'settings.ts'],
bundle: true,
write: true,
outdir: 'out',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"home.ts", "settings.ts"},
Bundle: true,
Write: true,
Outdir: "out",
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
This will generate two output files, out/home.js
and out/settings.js
corresponding to the two entry points home.ts
and settings.ts
.
For further control over how the paths of the output files are derived from the corresponding input entry points, you should look into these options:
In addition, you can also specify a fully custom output path for each individual entry point using an alternative entry point syntax:
esbuild out1=home.ts out2=settings.ts --bundle --outdir=out
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: [
{ out: 'out1', in: 'home.ts'},
{ out: 'out2', in: 'settings.ts'},
],
bundle: true,
write: true,
outdir: 'out',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPointsAdvanced: []api.EntryPoint{{
OutputPath: "out1",
InputPath: "home.ts",
}, {
OutputPath: "out2",
InputPath: "settings.ts",
}},
Bundle: true,
Write: true,
Outdir: "out",
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
This will generate two output files, out/out1.js
and out/out2.js
corresponding to the two entry points home.ts
and settings.ts
.
#Glob-style entry points
If an entry point contains the *
character, then it's considered to be a glob pattern. This means esbuild will use that entry point as a pattern to search for files on the file system and will then replace that entry point with any matching files that were found. So for example, an entry point of *.js
will cause esbuild to consider all files in the current directory that end in .js
to be entry points.
The glob matcher that esbuild implements is intentionally simple, and does not support more advanced features found in certain other glob libraries. Only two kinds of wildcards are supported:
*
This wildcard matches any number of characters (including none) except that it does not match a slash character (i.e. a
/
), which means it does not cause esbuild to traverse into subdirectories. For example,*.js
will matchfoo.js
but notbar/foo.js
./**/
This wildcard matches zero or more path segments, which means it can be used to tell esbuild to match against a whole directory tree. For example,
./**/*.js
will match./foo.js
and./bar/foo.js
and./a/b/c/foo.js
.
If you are using esbuild via the CLI, keep in mind that if you do not quote arguments that contain shell metacharacters before you pass them to esbuild, your shell will likely expand them before esbuild sees them. So if you run esbuild "*.js"
(with quotes) then esbuild will see an entry point of *.js
and the glob-style entry point rules described above will apply. But if you run esbuild *.js
(without quotes) then esbuild will see whatever your current shell decided to expand *.js
into (which may include seeing nothing at all if your shell expanded it into nothing). Using esbuild's built-in glob pattern support can be a convenient way to ensure cross-platform consistency by avoiding shell-specific behavior, but it requires you to quote your arguments correctly so that your shell doesn't interpret them.
#Loader
Supported by: Build and Transform
This option changes how a given input file is interpreted. For example, the js
loader interprets the file as JavaScript and the css
loader interprets the file as CSS. See the content types page for a complete list of all built-in loaders.
Configuring a loader for a given file type lets you load that file type with an import
statement or a require
call. For example, configuring the .png
file extension to use the data URL loader means importing a .png
file gives you a data URL containing the contents of that image:
import url from './example.png'
let image = new Image
image.src = url
document.body.appendChild(image)
import svg from './example.svg'
let doc = new DOMParser().parseFromString(svg, 'application/xml')
let node = document.importNode(doc.documentElement, true)
document.body.appendChild(node)
The above code can be bundled using the build API call like this:
esbuild app.js --bundle --loader:.png=dataurl --loader:.svg=text
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
bundle: true,
loader: {
'.png': 'dataurl',
'.svg': 'text',
},
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
Loader: map[string]api.Loader{
".png": api.LoaderDataURL,
".svg": api.LoaderText,
},
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
This option is specified differently if you are using the build API with input from stdin, since stdin does not have a file extension. Configuring a loader for stdin with the build API looks like this:
echo 'import pkg = require("./pkg")' | esbuild --loader=ts --bundle
import * as esbuild from 'esbuild'
await esbuild.build({
stdin: {
contents: 'import pkg = require("./pkg")',
loader: 'ts',
resolveDir: '.',
},
bundle: true,
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
Stdin: &api.StdinOptions{
Contents: "import pkg = require('./pkg')",
Loader: api.LoaderTS,
ResolveDir: ".",
},
Bundle: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
The transform API call just takes a single loader since it doesn't involve interacting with the file system, and therefore doesn't deal with file extensions. Configuring a loader (in this case the ts
loader) for the transform API looks like this:
echo 'let x: number = 1' | esbuild --loader=ts
let x = 1;
import * as esbuild from 'esbuild'
let ts = 'let x: number = 1'
let result = await esbuild.transform(ts, {
loader: 'ts',
})
console.log(result.code)
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
ts := "let x: number = 1"
result := api.Transform(ts, api.TransformOptions{
Loader: api.LoaderTS,
})
if len(result.Errors) == 0 {
fmt.Printf("%s", result.Code)
}
}
#Stdin
Supported by: Build
Normally the build API call takes one or more file names as input. However, this option can be used to run a build without a module existing on the file system at all. It's called "stdin" because it corresponds to piping a file to stdin on the command line.
In addition to specifying the contents of the stdin file, you can optionally also specify the resolve directory (used to determine where relative imports are located), the sourcefile (the file name to use in error messages and source maps), and the loader (which determines how the file contents are interpreted). The CLI doesn't have a way to specify the resolve directory. Instead, it's automatically set to the current working directory.
Here's how to use this feature:
echo 'export * from "./another-file"' | esbuild --bundle --sourcefile=imaginary-file.js --loader=ts --format=cjs
import * as esbuild from 'esbuild'
let result = await esbuild.build({
stdin: {
contents: `export * from "./another-file"`,
// These are all optional:
resolveDir: './src',
sourcefile: 'imaginary-file.js',
loader: 'ts',
},
format: 'cjs',
write: false,
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
Stdin: &api.StdinOptions{
Contents: "export * from './another-file'",
// These are all optional:
ResolveDir: "./src",
Sourcefile: "imaginary-file.js",
Loader: api.LoaderTS,
},
Format: api.FormatCommonJS,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
#Output contents
#Banner
Supported by: Build and Transform
Use this to insert an arbitrary string at the beginning of generated JavaScript and CSS files. This is commonly used to insert comments:
esbuild app.js --banner:js=//comment --banner:css=/*comment*/
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
banner: {
js: '//comment',
css: '/*comment*/',
},
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Banner: map[string]string{
"js": "//comment",
"css": "/*comment*/",
},
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
This is similar to footer which inserts at the end instead of the beginning.
Note that if you are inserting non-comment code into a CSS file, be aware that CSS ignores all @import
rules that come after a non-@import
rule (other than a @charset
rule), so using a banner to inject CSS rules may accidentally disable imports of external stylesheets.
#Charset
Supported by: Build and Transform
By default esbuild's output is ASCII-only. Any non-ASCII characters are escaped using backslash escape sequences. One reason is because non-ASCII characters are misinterpreted by the browser by default, which causes confusion. You have to explicitly add <meta
to your HTML or serve it with the correct Content-
header for the browser to not mangle your code. Another reason is that non-ASCII characters can significantly slow down the browser's parser. However, using escape sequences makes the generated output slightly bigger, and also makes it harder to read.
If you would like for esbuild to print the original characters without using escape sequences and you have ensured that the browser will interpret your code as UTF-8, you can disable character escaping by setting the charset:
echo 'let π = Math.PI' | esbuild
let \u03C0 = Math.PI;
echo 'let π = Math.PI' | esbuild --charset=utf8
let π = Math.PI;
import * as esbuild from 'esbuild'
let js = 'let π = Math.PI'
(await esbuild.transform(js)).code
'let \\u03C0 = Math.PI;\n'
(await esbuild.transform(js, {
charset: 'utf8',
})).code
'let π = Math.PI;\n'
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
js := "let π = Math.PI"
result1 := api.Transform(js, api.TransformOptions{})
if len(result1.Errors) == 0 {
fmt.Printf("%s", result1.Code)
}
result2 := api.Transform(js, api.TransformOptions{
Charset: api.CharsetUTF8,
})
if len(result2.Errors) == 0 {
fmt.Printf("%s", result2.Code)
}
}
Some caveats:
This does not yet escape non-ASCII characters embedded in regular expressions. This is because esbuild does not currently parse the contents of regular expressions at all. The flag was added despite this limitation because it's still useful for code that doesn't contain cases like this.
This flag does not apply to comments. I believe preserving non-ASCII data in comments should be fine because even if the encoding is wrong, the run time environment should completely ignore the contents of all comments. For example, the V8 blog post mentions an optimization that avoids decoding comment contents completely. And all comments other than license-related comments are stripped out by esbuild anyway.
This option simultaneously applies to all output file types (JavaScript, CSS, and JSON). So if you configure your web server to send the correct
Content-
header and want to use the UTF-8 charset, make sure your web server is configured to treat bothType .js
and.css
files as UTF-8.
#Footer
Supported by: Build and Transform
Use this to insert an arbitrary string at the end of generated JavaScript and CSS files. This is commonly used to insert comments:
esbuild app.js --footer:js=//comment --footer:css=/*comment*/
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
footer: {
js: '//comment',
css: '/*comment*/',
},
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Footer: map[string]string{
"js": "//comment",
"css": "/*comment*/",
},
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
This is similar to banner which inserts at the beginning instead of the end.
#Format
Supported by: Build and Transform
This sets the output format for the generated JavaScript files. There are currently three possible values that can be configured: iife
, cjs
, and esm
. When no output format is specified, esbuild picks an output format for you if bundling is enabled (as described below), or doesn't do any format conversion if bundling is disabled.
#IIFE
The iife
format stands for "immediately-invoked function expression" and is intended to be run in the browser. Wrapping your code in a function expression ensures that any variables in your code don't accidentally conflict with variables in the global scope. If your entry point has exports that you want to expose as a global in the browser, you can configure that global's name using the global name setting. The iife
format will automatically be enabled when no output format is specified, bundling is enabled, and platform is set to browser
(which it is by default). Specifying the iife
format looks like this:
echo 'alert("test")' | esbuild --format=iife
(() => {
alert("test");
})();
import * as esbuild from 'esbuild'
let js = 'alert("test")'
let result = await esbuild.transform(js, {
format: 'iife',
})
console.log(result.code)
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
js := "alert(\"test\")"
result := api.Transform(js, api.TransformOptions{
Format: api.FormatIIFE,
})
if len(result.Errors) == 0 {
fmt.Printf("%s", result.Code)
}
}
#CommonJS
The cjs
format stands for "CommonJS" and is intended to be run in node. It assumes the environment contains exports
, require
, and module
. Entry points with exports in ECMAScript module syntax will be converted to a module with a getter on exports
for each export name. The cjs
format will automatically be enabled when no output format is specified, bundling is enabled, and platform is set to node
. Specifying the cjs
format looks like this:
echo 'export default "test"' | esbuild --format=cjs
...
var stdin_exports = {};
__export(stdin_exports, {
default: () => stdin_default
});
module.exports = __toCommonJS(stdin_exports);
var stdin_default = "test";
import * as esbuild from 'esbuild'
let js = 'export default "test"'
let result = await esbuild.transform(js, {
format: 'cjs',
})
console.log(result.code)
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
js := "export default 'test'"
result := api.Transform(js, api.TransformOptions{
Format: api.FormatCommonJS,
})
if len(result.Errors) == 0 {
fmt.Printf("%s", result.Code)
}
}
#ESM
The esm
format stands for "ECMAScript module". It assumes the environment supports import
and export
syntax. Entry points with exports in CommonJS module syntax will be converted to a single default
export of the value of module.exports
. The esm
format will automatically be enabled when no output format is specified, bundling is enabled, and platform is set to neutral
. Specifying the esm
format looks like this:
echo 'module.exports = "test"' | esbuild --format=esm
...
var require_stdin = __commonJS({
"<stdin>"(exports, module) {
module.exports = "test";
}
});
export default require_stdin();
import * as esbuild from 'esbuild'
let js = 'module.exports = "test"'
let result = await esbuild.transform(js, {
format: 'esm',
})
console.log(result.code)
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
js := "module.exports = 'test'"
result := api.Transform(js, api.TransformOptions{
Format: api.FormatESModule,
})
if len(result.Errors) == 0 {
fmt.Printf("%s", result.Code)
}
}
The esm
format can be used either in the browser or in node, but you have to explicitly load it as a module. This happens automatically if you import
it from another module. Otherwise:
- In the browser, you can load a module using
<script
. Do not forgetsrc=" file.js" type=" module"> </script> type="
as this will break your code in subtle and confusing ways (omittingmodule" type="
means that all top-level variables will end up in the global scope, which will then collide with top-level variables that have the same name in other JavaScript files).module"
- In node, you can load a module using
node
. Note that node requires thefile.mjs .mjs
extension unless you have configured"type":
in your"module" package.json
file. You can use the out extension setting in esbuild to customize the output extension for the files esbuild generates. You can read more about using ECMAScript modules in node here.
#Global name
Supported by: Build and Transform
This option only matters when the format setting is iife
(which stands for immediately-invoked function expression). It sets the name of the global variable which is used to store the exports from the entry point:
echo 'module.exports = "test"' | esbuild --format=iife --global-name=xyz
import * as esbuild from 'esbuild'
let js = 'module.exports = "test"'
let result = await esbuild.transform(js, {
format: 'iife',
globalName: 'xyz',
})
console.log(result.code)
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
js := "module.exports = 'test'"
result := api.Transform(js, api.TransformOptions{
Format: api.FormatIIFE,
GlobalName: "xyz",
})
if len(result.Errors) == 0 {
fmt.Printf("%s", result.Code)
}
}
Specifying the global name with the iife
format will generate code that looks something like this:
var xyz = (() => {
...
var require_stdin = __commonJS((exports, module) => {
module.exports = "test";
});
return require_stdin();
})();
The global name can also be a compound property expression, in which case esbuild will generate a global variable with that property. Existing global variables that conflict will not be overwritten. This can be used to implement "namespacing" where multiple independent scripts add their exports onto the same global object. For example:
echo 'module.exports = "test"' | esbuild --format=iife --global-name='example.versions["1.0"]'
import * as esbuild from 'esbuild'
let js = 'module.exports = "test"'
let result = await esbuild.transform(js, {
format: 'iife',
globalName: 'example.versions["1.0"]',
})
console.log(result.code)
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
js := "module.exports = 'test'"
result := api.Transform(js, api.TransformOptions{
Format: api.FormatIIFE,
GlobalName: `example.versions["1.0"]`,
})
if len(result.Errors) == 0 {
fmt.Printf("%s", result.Code)
}
}
The compound global name used above generates code that looks like this:
var example = example || {};
example.versions = example.versions || {};
example.versions["1.0"] = (() => {
...
var require_stdin = __commonJS((exports, module) => {
module.exports = "test";
});
return require_stdin();
})();
#Legal comments
Supported by: Build and Transform
A "legal comment" is considered to be any statement-level comment in JS or rule-level comment in CSS that contains @license
or @preserve
or that starts with //!
or /*!
. These comments are preserved in output files by default since that follows the intent of the original authors of the code. However, this behavior can be configured by using one of the following options:
none
Do not preserve any legal comments.inline
Preserve all legal comments.eof
Move all legal comments to the end of the file.linked
Move all legal comments to a.LEGAL.txt
file and link to them with a comment.external
Move all legal comments to a.LEGAL.txt
file but to not link to them.
The default behavior is eof
when bundling is enabled and inline
otherwise. Setting the legal comment mode looks like this:
esbuild app.js --legal-comments=eof
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
legalComments: 'eof',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
LegalComments: api.LegalCommentsEndOfFile,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
Note that "statement-level" for JS and "rule-level" for CSS means the comment must appear in a context where multiple statements or rules are allowed such as in the top-level scope or in a statement or rule block. So comments inside expressions or at the declaration level are not considered legal comments.
#Line limit
Supported by: Build and Transform
This setting is a way to prevent esbuild from generating output files with really long lines, which can help editing performance in poorly-implemented text editors. Set this to a positive integer to tell esbuild to end a given line soon after it passes that number of bytes. For example, this wraps long lines soon after they pass ~80 characters:
esbuild app.ts --line-limit=80
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.ts'],
lineLimit: 80,
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.ts"},
LineLimit: 80,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
Lines are truncated after they pass the limit instead of before because it's simpler to check when the limit is passed then to predict when the limit is about to be passed, and because it's faster to avoid backing up and rewriting things when generating an output file. So the limit is only approximate.
This setting applies to both JavaScript and CSS, and works even when minification is disabled. Note that turning this setting on will make your files bigger, as the extra newlines take up additional space in the file (even after gzip compression).
#Splitting
Supported by: Build
esm
output format. There is also a known ordering issue with import
statements across code splitting chunks. You can follow the tracking issue for updates about this feature.This enables "code splitting" which serves two purposes:
Code shared between multiple entry points is split off into a separate shared file that both entry points import. That way if the user first browses to one page and then to another page, they don't have to download all of the JavaScript for the second page from scratch if the shared part has already been downloaded and cached by their browser.
Code referenced through an asynchronous
import()
expression will be split off into a separate file and only loaded when that expression is evaluated. This allows you to improve the initial download time of your app by only downloading the code you need at startup, and then lazily downloading additional code if needed later.Without code splitting enabled, an
import()
expression becomesPromise
instead. This still preserves the asynchronous semantics of the expression but it means the imported code is included in the same bundle instead of being split off into a separate file..resolve() .then(() => require())
When you enable code splitting you must also configure the output directory using the outdir setting:
esbuild home.ts about.ts --bundle --splitting --outdir=out --format=esm
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['home.ts', 'about.ts'],
bundle: true,
splitting: true,
outdir: 'out',
format: 'esm',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"home.ts", "about.ts"},
Bundle: true,
Splitting: true,
Outdir: "out",
Format: api.FormatESModule,
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
#Output location
#Allow overwrite
Supported by: Build
Enabling this setting allows output files to overwrite input files. It's not enabled by default because doing so means overwriting your source code, which can lead to data loss if your code is not checked in. But supporting this makes certain workflows easier by avoiding the need for a temporary directory. So you can enable this when you want to deliberately overwrite your source code:
esbuild app.js --outdir=. --allow-overwrite
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
outdir: '.',
allowOverwrite: true,
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Outdir: ".",
AllowOverwrite: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
#Asset names
Supported by: Build
This option controls the file names of the additional output files generated when the loader is set to file
. It configures the output paths using a template with placeholders that will be substituted with values specific to the file when the output path is generated. For example, specifying an asset name template of assets/
puts all assets into a subdirectory called assets
inside of the output directory and includes the content hash of the asset in the file name. Doing that looks like this:
esbuild app.js --asset-names=assets/[name]-[hash] --loader:.png=file --bundle --outdir=out
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
assetNames: 'assets/[name]-[hash]',
loader: { '.png': 'file' },
bundle: true,
outdir: 'out',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
AssetNames: "assets/[name]-[hash]",
Loader: map[string]api.Loader{
".png": api.LoaderFile,
},
Bundle: true,
Outdir: "out",
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
There are four placeholders that can be used in asset path templates:
[dir]
This is the relative path from the directory containing the asset file to the outbase directory. Its purpose is to help asset output paths look more aesthetically pleasing by mirroring the input directory structure inside of the output directory.
[name]
This is the original file name of the asset without the extension. For example, if the asset was originally named
image.png
then[name]
will be substituted withimage
in the template. It is not necessary to use this placeholder; it only exists to provide human-friendly asset names to make debugging easier.[hash]
This is the content hash of the asset, which is useful to avoid name collisions. For example, your code may import
components/
andbutton/ icon.png components/
in which case you'll need the hash to distinguish between the two assets that are both namedselect/ icon.png icon
.[ext]
This is the file extension of the asset (i.e. everything after the end of the last
.
character). It can be used to put different types of assets into different directories. For example,--asset-names=
might write out an asset namedassets/ [ext]/ [name]-[hash] image.png
asassets/
.png/ image-CQFGD2NG.png
Asset path templates do not need to include a file extension. The original file extension of the asset will be automatically added to the end of the output path after template substitution.
This option is similar to the chunk names and entry names options.
#Chunk names
Supported by: Build
This option controls the file names of the chunks of shared code that are automatically generated when code splitting is enabled. It configures the output paths using a template with placeholders that will be substituted with values specific to the chunk when the output path is generated. For example, specifying a chunk name template of chunks/
puts all generated chunks into a subdirectory called chunks
inside of the output directory and includes the content hash of the chunk in the file name. Doing that looks like this:
esbuild app.js --chunk-names=chunks/[name]-[hash] --bundle --outdir=out --splitting --format=esm
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
chunkNames: 'chunks/[name]-[hash]',
bundle: true,
outdir: 'out',
splitting: true,
format: 'esm',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
ChunkNames: "chunks/[name]-[hash]",
Bundle: true,
Outdir: "out",
Splitting: true,
Format: api.FormatESModule,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
There are three placeholders that can be used in chunk path templates:
[name]
This will currently always be the text
chunk
, although this placeholder may take on additional values in future releases.[hash]
This is the content hash of the chunk. Including this is necessary to distinguish different chunks from each other in the case where multiple chunks of shared code are generated.
[ext]
This is the file extension of the chunk (i.e. everything after the end of the last
.
character). It can be used to put different types of chunks into different directories. For example,--chunk-names=
might write out a chunk aschunks/ [ext]/ [name]-[hash] chunks/
.css/ chunk-DEFJT7KY.css
Chunk path templates do not need to include a file extension. The configured out extension for the appropriate content type will be automatically added to the end of the output path after template substitution.
Note that this option only controls the names for automatically-generated chunks of shared code. It does not control the names for output files related to entry points. The names of these are currently determined from the path of the original entry point file relative to the outbase directory, and this behavior cannot be changed. An additional API option will be added in the future to let you change the file names of entry point output files.
This option is similar to the asset names and entry names options.
#Entry names
Supported by: Build
This option controls the file names of the output files corresponding to each input entry point file. It configures the output paths using a template with placeholders that will be substituted with values specific to the file when the output path is generated. For example, specifying an entry name template of [dir]/
includes a hash of the output file in the file name and puts the files into the output directory, potentially under a subdirectory (see the details about [dir]
below). Doing that looks like this:
esbuild src/main-app/app.js --entry-names=[dir]/[name]-[hash] --outbase=src --bundle --outdir=out
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['src/main-app/app.js'],
entryNames: '[dir]/[name]-[hash]',
outbase: 'src',
bundle: true,
outdir: 'out',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"src/main-app/app.js"},
EntryNames: "[dir]/[name]-[hash]",
Outbase: "src",
Bundle: true,
Outdir: "out",
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
There are four placeholders that can be used in entry path templates:
[dir]
This is the relative path from the directory containing the input entry point file to the outbase directory. Its purpose is to help you avoid collisions between identically-named entry points in different subdirectories.
For example, if there are two entry points
src/
andpages/ home/ index.ts src/
, the outbase directory ispages/ about/ index.ts src
, and the entry names template is[dir]/[name]
, the output directory will containpages/
andhome/ index.js pages/
. If the entry names template had been justabout/ index.js [name]
instead, bundling would have failed because there would have been two output files with the same output pathindex.js
inside the output directory.[name]
This is the original file name of the entry point without the extension. For example, if the input entry point file is named
app.js
then[name]
will be substituted withapp
in the template.[hash]
This is the content hash of the output file, which can be used to take optimal advantage of browser caching. Adding
[hash]
to your entry point names means esbuild will calculate a hash that relates to all content in the corresponding output file (and any output file it imports if code splitting is active). The hash is designed to change if and only if any of the input files relevant to that output file are changed.After that, you can have your web server tell browsers that to cache these files forever (in practice you can say they expire a very long time from now such as in a year). You can then use the information in the metafile to determine which output file path corresponds to which input entry point so you know what path to include in your
<script>
tag.[ext]
This is the file extension that the entry point file will be written out to (i.e. the out extension setting, not the original file extension). It can be used to put different types of entry points into different directories. For example,
--entry-names=
might write the output file forentries/ [ext]/ [name] app.ts
toentries/
.js/ app.js
Entry path templates do not need to include a file extension. The appropriate out extension based on the file type will be automatically added to the end of the output path after template substitution.
This option is similar to the asset names and chunk names options.
#Out extension
Supported by: Build
This option lets you customize the file extension of the files that esbuild generates to something other than .js
or .css
. In particular, the .mjs
and .cjs
file extensions have special meaning in node (they indicate a file in ESM and CommonJS format, respectively). This option is useful if you are using esbuild to generate multiple files and you have to use the outdir option instead of the outfile option. You can use it like this:
esbuild app.js --bundle --outdir=dist --out-extension:.js=.mjs
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
bundle: true,
outdir: 'dist',
outExtension: { '.js': '.mjs' },
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
Outdir: "dist",
OutExtension: map[string]string{
".js": ".mjs",
},
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
#Outbase
Supported by: Build
If your build contains multiple entry points in separate directories, the directory structure will be replicated into the output directory relative to the outbase directory. For example, if there are two entry points src/
and src/
and the outbase directory is src
, the output directory will contain pages/
and pages/
. Here's how to use it:
esbuild src/pages/home/index.ts src/pages/about/index.ts --bundle --outdir=out --outbase=src
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: [
'src/pages/home/index.ts',
'src/pages/about/index.ts',
],
bundle: true,
outdir: 'out',
outbase: 'src',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{
"src/pages/home/index.ts",
"src/pages/about/index.ts",
},
Bundle: true,
Outdir: "out",
Outbase: "src",
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
If the outbase directory isn't specified, it defaults to the lowest common ancestor directory among all input entry point paths. This is src/
in the example above, which means by default the output directory will contain home/
and about/
instead.
#Outdir
Supported by: Build
This option sets the output directory for the build operation. For example, this command will generate a directory called out
:
esbuild app.js --bundle --outdir=out
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
bundle: true,
outdir: 'out',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
Outdir: "out",
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
The output directory will be generated if it does not already exist, but it will not be cleared if it already contains some files. Any generated files will silently overwrite existing files with the same name. You should clear the output directory yourself before running esbuild if you want the output directory to only contain files from the current run of esbuild.
If your build contains multiple entry points in separate directories, the directory structure will be replicated into the output directory starting from the lowest common ancestor directory among all input entry point paths. For example, if there are two entry points src/
and src/
, the output directory will contain home/
and about/
. If you want to customize this behavior, you should change the outbase directory.
#Outfile
Supported by: Build
This option sets the output file name for the build operation. This is only applicable if there is a single entry point. If there are multiple entry points, you must use the outdir option instead to specify an output directory. Using outfile looks like this:
esbuild app.js --bundle --outfile=out.js
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
bundle: true,
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
Outfile: "out.js",
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
#Public path
Supported by: Build
This is useful in combination with the external file loader. By default that loader exports the name of the imported file as a string using the default
export. The public path option lets you prepend a base path to the exported string of each file loaded by this loader:
esbuild app.js --bundle --loader:.png=file --public-path=https://www.example.com/v1 --outdir=out
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
bundle: true,
loader: { '.png': 'file' },
publicPath: 'https://www.example.com/v1',
outdir: 'out',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
Loader: map[string]api.Loader{
".png": api.LoaderFile,
},
Outdir: "out",
PublicPath: "https://www.example.com/v1",
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
#Write
Supported by: Build
The build API call can either write to the file system directly or return the files that would have been written as in-memory buffers. By default the CLI and JavaScript APIs write to the file system and the Go API doesn't. To use the in-memory buffers:
import * as esbuild from 'esbuild'
let result = await esbuild.build({
entryPoints: ['app.js'],
sourcemap: 'external',
write: false,
outdir: 'out',
})
for (let out of result.outputFiles) {
console.log(out.path, out.contents, out.hash, out.text)
}
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Sourcemap: api.SourceMapExternal,
Write: false,
Outdir: "out",
})
if len(result.Errors) > 0 {
os.Exit(1)
}
for _, out := range result.OutputFiles {
fmt.Printf("%v %v %s\n", out.Path, out.Contents, out.Hash)
}
}
The hash
property is a hash of the contents
field and has been provided for convenience. The hash algorithm (currently XXH64) is implementation-dependent and may be changed at any time in between esbuild versions.
#Path resolution
#Alias
Supported by: Build
This feature lets you substitute one package for another when bundling. The example below substitutes the package oldpkg
with the package newpkg
:
esbuild app.js --bundle --alias:oldpkg=newpkg
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
bundle: true,
write: true,
alias: {
'oldpkg': 'newpkg',
},
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
Write: true,
Alias: map[string]string{
"oldpkg": "newpkg",
},
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
These new substitutions happen first before all of esbuild's other path resolution logic. One use case for this feature is replacing a node-only package with a browser-friendly package in third-party code that you don't control.
Note that when an import path is substituted using an alias, the resulting import path is resolved in the working directory instead of in the directory containing the source file with the import path. If needed, the working directory that esbuild uses can be set with the working directory feature.
#Conditions
Supported by: Build
This feature controls how the exports
field in package.json
is interpreted. Custom conditions can be added using the conditions setting. You can specify as many of these as you want and the meaning of these is entirely up to package authors. Node has currently only endorsed the development
and production
custom conditions for recommended use. Here is an example of adding the custom conditions custom1
and custom2
:
esbuild src/app.js --bundle --conditions=custom1,custom2
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['src/app.js'],
bundle: true,
conditions: ['custom1', 'custom2'],
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"src/app.js"},
Bundle: true,
Conditions: []string{"custom1", "custom2"},
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
#How conditions work
Conditions allow you to redirect the same import path to different file locations in different situations. The redirect map containing the conditions and paths is stored in the exports
field in the package's package.json
file. For example, this would remap require('pkg/foo')
to pkg/required.cjs
and import 'pkg/foo'
to pkg/imported.mjs
using the import
and require
conditions:
{
"name": "pkg",
"exports": {
"./foo": {
"import": "./imported.mjs",
"require": "./required.cjs",
"default": "./fallback.js"
}
}
}
Conditions are checked in the order that they appear within the JSON file. So the example above behaves sort of like this:
if (importPath === './foo') {
if (conditions.has('import')) return './imported.mjs'
if (conditions.has('require')) return './required.cjs'
return './fallback.js'
}
By default there are five conditions with special behavior that are built in to esbuild, and cannot be disabled:
default
This condition is always active. It is intended to come last and lets you provide a fallback for when no other condition applies. This condition is also active when you run your code natively in node.
import
This condition is only active when the import path is from an ESM
import
statement orimport()
expression. It can be used to provide ESM-specific code. This condition is also active when you run your code natively in node (but only in an ESM context).require
This condition is only active when the import path is from a CommonJS
require()
call. It can be used to provide CommonJS-specific code. This condition is also active when you run your code natively in node (but only in a CommonJS context).browser
This condition is only active when esbuild's platform setting is set to
browser
. It can be used to provide browser-specific code. This condition is not active when you run your code natively in node.node
This condition is only active when esbuild's platform setting is set to
node
. It can be used to provide node-specific code. This condition is also active when you run your code natively in node.
The following condition is also automatically included when the platform is set to either browser
or node
and no custom conditions are configured. If there are any custom conditions configured (even an empty list) then this condition will no longer be automatically included:
module
This condition can be used to tell esbuild to pick the ESM variant for a given import path to provide better tree-shaking when bundling. This condition is not active when you run your code natively in node. It is specific to bundlers, and originated from Webpack.
Note that when you use the require
and import
conditions, your package may end up in the bundle multiple times! This is a subtle issue that can cause bugs due to duplicate copies of your code's state in addition to bloating the resulting bundle. This is commonly known as the dual package hazard.
One way of avoiding the dual package hazard that works both for bundlers and when running natively in node is to put all of your code in the require
condition as CommonJS and have the import
condition just be a light ESM wrapper that calls require
on your package and re-exports the package using ESM syntax. This approach doesn't provide good tree-shaking, however, as esbuild doesn't tree-shake CommonJS modules.
Another way of avoiding a dual package hazard is to use the bundler-specific module
condition to direct bundlers to always load the ESM version of your package while letting node always fall back to the CommonJS version of your package. Both import
and module
are intended to be used with ESM but unlike import
, the module
condition is always active even if the import path was loaded using a require
call. This works well with bundlers because bundlers support loading ESM using require
, but it's not something that can work with node because node deliberately doesn't implement loading ESM using require
.
#External
Supported by: Build
You can mark a file or a package as external to exclude it from your build. Instead of being bundled, the import will be preserved (using require
for the iife
and cjs
formats and using import
for the esm
format) and will be evaluated at run time instead.
This has several uses. First of all, it can be used to trim unnecessary code from your bundle for a code path that you know will never be executed. For example, a package may contain code that only runs in node but you will only be using that package in the browser. It can also be used to import code in node at run time from a package that cannot be bundled. For example, the fsevents
package contains a native extension, which esbuild doesn't support. Marking something as external looks like this:
echo 'require("fsevents")' > app.js
esbuild app.js --bundle --external:fsevents --platform=node
// app.js
require("fsevents");
import * as esbuild from 'esbuild'
import fs from 'node:fs'
fs.writeFileSync('app.js', 'require("fsevents")')
await esbuild.build({
entryPoints: ['app.js'],
outfile: 'out.js',
bundle: true,
platform: 'node',
external: ['fsevents'],
})
package main
import "io/ioutil"
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
ioutil.WriteFile("app.js", []byte("require(\"fsevents\")"), 0644)
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Outfile: "out.js",
Bundle: true,
Write: true,
Platform: api.PlatformNode,
External: []string{"fsevents"},
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
You can also use the *
wildcard character in an external path to mark all files matching that pattern as external. For example, you can use *.png
to remove all .png
files or /images/*
to remove all paths starting with /images/
:
esbuild app.js --bundle "--external:*.png" "--external:/images/*"
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
outfile: 'out.js',
bundle: true,
external: ['*.png', '/images/*'],
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Outfile: "out.js",
Bundle: true,
Write: true,
External: []string{"*.png", "/images/*"},
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
External paths are applied both before and after path resolution, which lets you match against both the import path in the source code and the absolute file system path. The path is considered to be external if the external path matches in either case. The specific behavior is as follows:
Before path resolution begins, import paths are checked against all external paths. In addition, if the external path looks like a package path (i.e. doesn't start with
/
or./
or../
), import paths are checked to see if they have that package path as a path prefix.This means that
--external:
implicitly also means@foo/ bar --external:
which matches the import path@foo/ bar/* @foo/
. So it marks all paths inside thebar/ baz @foo/bar
package as external too.After path resolution ends, the resolved absolute paths are checked against all external paths that don't look like a package path (i.e. those that start with
/
or./
or../
). But before checking, the external path is joined with the current working directory and then normalized, becoming an absolute path (even if it contains a*
wildcard character).This means that you can mark everything in the directory
dir
as external using--external:
. Note that the leading./dir/* ./
is important. Using--external:
instead is treated as a package path and is not checked for after path resolution ends.dir/*
#Main fields
Supported by: Build
When you import a package in node, the main
field in that package's package.json
file determines which file is imported (along with a lot of other rules). Major JavaScript bundlers including esbuild let you specify additional package.json
fields to try when resolving a package. There are at least three such fields commonly in use:
main
This is the standard field for all packages that are meant to be used with node. The name
main
is hard-coded in to node's module resolution logic itself. Because it's intended for use with node, it's reasonable to expect that the file path in this field is a CommonJS-style module.module
This field came from a proposal for how to integrate ECMAScript modules into node. Because of this, it's reasonable to expect that the file path in this field is an ECMAScript-style module. This proposal wasn't adopted by node (node uses
"type":
instead) but it was adopted by major bundlers because ECMAScript-style modules lead to better tree shaking, or dead code removal."module" For package authors: Some packages incorrectly use the
module
field for browser-specific code, leaving node-specific code for themain
field. This is probably because node ignores themodule
field and people typically only use bundlers for browser-specific code. However, bundling node-specific code is valuable too (e.g. it decreases download and boot time) and packages that put browser-specific code inmodule
prevent bundlers from being able to do tree shaking effectively. If you are trying to publish browser-specific code in a package, use thebrowser
field instead.browser
This field came from a proposal that allows bundlers to replace node-specific files or modules with their browser-friendly versions. It lets you specify an alternate browser-specific entry point. Note that it is possible for a package to use both the
browser
andmodule
field together (see the note below).
The default main fields depend on the current platform setting. These defaults should be the most widely compatible with the existing package ecosystem. But you can customize them like this if you want to:
esbuild app.js --bundle --main-fields=module,main
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
bundle: true,
mainFields: ['module', 'main'],
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
MainFields: []string{"module", "main"},
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
#For package authors
If you want to author a package that uses the browser
field in combination with the module
field, then you'll probably want to fill out all four entries in the full CommonJS-vs-ESM and browser-vs-node compatibility matrix. For that you'll need to use the expanded form of the browser
field that is a map instead of just a string:
{
"main": "./node-cjs.js",
"module": "./node-esm.js",
"browser": {
"./node-cjs.js": "./browser-cjs.js",
"./node-esm.js": "./browser-esm.js"
}
}
The main
field is expected to be CommonJS while the module
field is expected to be ESM. The decision about which module format to use is independent from the decision about whether to use a browser-specific or node-specific variant. If you omit one of these four entries, then you risk the wrong variant being chosen. For example, if you omit the entry for the CommonJS browser build, then the CommonJS node build could be chosen instead.
Note that using main
, module
, and browser
is the old way of doing this. There is also a newer way to do this that you may prefer to use instead: the exports
field in package.json
. It provides a different set of trade-offs. For example, it gives you more precise control over imports for all sub-paths in your package (while main
fields only give you control over the entry point), but it may cause your package to be imported multiple times depending on how you configure it.
#Node paths
Supported by: Build
Node's module resolution algorithm supports an environment variable called NODE_PATH
that contains a list of global directories to use when resolving import paths. These paths are searched for packages in addition to the node_modules
directories in all parent directories. You can pass this list of directories to esbuild using an environment variable with the CLI and using an array with the JS and Go APIs:
NODE_PATH=someDir esbuild app.js --bundle --outfile=out.js
import * as esbuild from 'esbuild'
await esbuild.build({
nodePaths: ['someDir'],
entryPoints: ['app.js'],
bundle: true,
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
NodePaths: []string{"someDir"},
EntryPoints: []string{"app.js"},
Bundle: true,
Outfile: "out.js",
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
If you are using the CLI and want to pass multiple directories using NODE_PATH
, you will have to separate them with :
on Unix and ;
on Windows. This is the same format that Node itself uses.
#Packages
Supported by: Build
Use this setting to control whether all of your package's dependencies are excluded from the bundle or not. This is useful when bundling for node because many npm packages use node-specific features that esbuild doesn't support while bundling (such as __dirname
, import.meta.url
, fs.readFileSync
, and *.node
native binary modules). There are two possible values:
bundle
This is the default value. It means that package imports are allowed to be bundled. Note that this value doesn't mean all packages will be bundled, just that they are allowed to be. You can still exclude individual packages from the bundle using external.
external
This means that all package imports considered external to the bundle, and are not bundled. Note that your dependencies must still be present on the file system when your bundle is run. It has the same effect as manually passing each dependency to external but is more concise. If you want to customize which of your dependencies are external and which ones aren't, then you should set this to
bundle
instead and then use external for individual dependencies.This setting considers all import paths that "look like" package imports in the original source code to be package imports. Specifically import paths that don't start with a path segment of
/
or.
or..
are considered to be package imports. The only two exceptions to this rule are subpath imports (which start with a#
character) and TypeScript path remappings viapaths
and/orbaseUrl
intsconfig.json
(which are applied first).
Using it looks like this:
esbuild app.js --bundle --packages=external
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
bundle: true,
packages: 'external',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
Packages: api.PackagesExternal,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
Note that this setting only has an effect when bundling is enabled. Also note that marking an import path as external happens after the import path is rewritten by any configured aliases, so the alias feature still has an effect when this setting is used.
#Preserve symlinks
Supported by: Build
This setting mirrors the --preserve-symlinks
setting in node. If you use that setting (or the similar resolve.symlinks
setting in Webpack), you will likely need to enable this setting in esbuild too. It can be enabled like this:
esbuild app.js --bundle --preserve-symlinks --outfile=out.js
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
bundle: true,
preserveSymlinks: true,
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
PreserveSymlinks: true,
Outfile: "out.js",
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
Enabling this setting causes esbuild to determine file identity by the original file path (i.e. the path without following symlinks) instead of the real file path (i.e. the path after following symlinks). This can be beneficial with certain directory structures. Keep in mind that this means a file may be given multiple identities if there are multiple symlinks pointing to it, which can result in it appearing multiple times in generated output files.
Note: The term "symlink" means symbolic link and refers to a file system feature where a path can redirect to another path.
#Resolve extensions
Supported by: Build
The resolution algorithm used by node supports implicit file extensions. You can require(
and it will check for ./file
, ./file.js
, ./file.json
, and ./file.node
in that order. Modern bundlers including esbuild extend this concept to other file types as well. The full order of implicit file extensions in esbuild can be customized using the resolve extensions setting, which defaults to .tsx,
:
esbuild app.js --bundle --resolve-extensions=.ts,.js
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
bundle: true,
resolveExtensions: ['.ts', '.js'],
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
ResolveExtensions: []string{".ts", ".js"},
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
Note that esbuild deliberately does not include the new .mjs
and .cjs
extensions in this list. Node's resolution algorithm doesn't treat these as implicit file extensions, so esbuild doesn't either. If you want to import files with these extensions you should either explicitly add the extensions in your import paths or change this setting to include the additional extensions that you want to be implicit.
#Working directory
Supported by: Build
This API option lets you specify the working directory to use for the build. It normally defaults to the current working directory of the process you are using to call esbuild's API. The working directory is used by esbuild for a few different things including resolving relative paths given as API options to absolute paths and pretty-printing absolute paths as relative paths in log messages. Here is how to customize esbuild's working directory:
cd "/var/tmp/custom/working/directory"
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['file.js'],
absWorkingDir: '/var/tmp/custom/working/directory',
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"file.js"},
AbsWorkingDir: "/var/tmp/custom/working/directory",
Outfile: "out.js",
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
Note: If you are using Yarn Plug'n'Play, keep in mind that this working directory is used to search for Yarn's manifest file. If you are running esbuild from an unrelated directory, you will have to set this working directory to the directory containing the manifest file (or one of its child directories) for the manifest file to be found by esbuild.
#Transformation
#JSX
Supported by: Build and Transform
This option tells esbuild what to do about JSX syntax. Here are the available options:
transform
This tells esbuild to transform JSX to JS using a general-purpose transform that's shared between many libraries that use JSX syntax. Each JSX element is turned into a call to the JSX factory function with the element's component (or with the JSX fragment for fragments) as the first argument. The second argument is an array of props (or
null
if there are no props). Any child elements present become additional arguments after the second argument.If you want to configure this setting on a per-file basis, you can do that by using a
// @jsxRuntime
comment. This is a convention from Babel's JSX plugin that esbuild follows.classic preserve
This preserves the JSX syntax in the output instead of transforming it into function calls. JSX elements are treated as first-class syntax and are still affected by other settings such as minification and property mangling.
Note that this means the output files are no longer valid JavaScript code. This feature is intended to be used when you want to transform the JSX syntax in esbuild's output files by another tool after bundling.
automatic
This transform was introduced in React 17+ and is very specific to React. It automatically generates
import
statements from the JSX import source and introduces many special cases regarding how the syntax is handled. The details are too complicated to describe here. For more information, please read React's documentation about their new JSX transform. If you want to enable the development mode version of this transform, you need to additionally enable the JSX dev setting.If you want to configure this setting on a per-file basis, you can do that by using a
// @jsxRuntime
comment. This is a convention from Babel's JSX plugin that esbuild follows.automatic
Here's an example of setting the JSX transform to preserve
:
echo '<div/>' | esbuild --jsx=preserve --loader=jsx
<div />;
import * as esbuild from 'esbuild'
let result = await esbuild.transform('<div/>', {
jsx: 'preserve',
loader: 'jsx',
})
console.log(result.code)
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
result := api.Transform("<div/>", api.TransformOptions{
JSX: api.JSXPreserve,
Loader: api.LoaderJSX,
})
if len(result.Errors) == 0 {
fmt.Printf("%s", result.Code)
}
}
#JSX dev
Supported by: Build and Transform
If the JSX transform has been set to automatic
, then enabling this setting causes esbuild to automatically inject the file name and source location into each JSX element. Your JSX library can then use this information to help with debugging. If the JSX transform has been set to something other than automatic
, then this setting does nothing. Here's an example of enabling this setting:
echo '<a/>' | esbuild --loader=jsx --jsx=automatic
import { jsx } from "react/jsx-runtime";
/* @__PURE__ */ jsx("a", {});
echo '<a/>' | esbuild --loader=jsx --jsx=automatic --jsx-dev
import { jsxDEV } from "react/jsx-dev-runtime";
/* @__PURE__ */ jsxDEV("a", {}, void 0, false, {
fileName: "<stdin>",
lineNumber: 1,
columnNumber: 1
}, this);
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.jsx'],
jsxDev: true,
jsx: 'automatic',
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.jsx"},
JSXDev: true,
JSX: api.JSXAutomatic,
Outfile: "out.js",
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
#JSX factory
Supported by: Build and Transform
This sets the function that is called for each JSX element. Normally a JSX expression such as this:
<div>Example text</div>
is compiled into a function call to React.createElement
like this:
React.createElement("div", null, "Example text");
You can call something other than React.createElement
by changing the JSX factory. For example, to call the function h
instead (which is used by other libraries such as Preact):
echo '<div/>' | esbuild --jsx-factory=h --loader=jsx
/* @__PURE__ */ h("div", null);
import * as esbuild from 'esbuild'
let result = await esbuild.transform('<div/>', {
jsxFactory: 'h',
loader: 'jsx',
})
console.log(result.code)
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
result := api.Transform("<div/>", api.TransformOptions{
JSXFactory: "h",
Loader: api.LoaderJSX,
})
if len(result.Errors) == 0 {
fmt.Printf("%s", result.Code)
}
}
Alternatively, if you are using TypeScript, you can just configure JSX for TypeScript by adding this to your tsconfig.json
file and esbuild should pick it up automatically without needing to be configured:
{
"compilerOptions": {
"jsxFactory": "h"
}
}
If you want to configure this on a per-file basis, you can do that by using a // @jsx
comment. Note that this setting does not apply when the JSX transform has been set to automatic
.
#JSX fragment
Supported by: Build and Transform
This sets the function that is called for each JSX fragment. Normally a JSX fragment expression such as this:
<>Stuff</>
is compiled into a use of the React.Fragment
component like this:
React.createElement(React.Fragment, null, "Stuff");
You can use a component other than React.Fragment
by changing the JSX fragment. For example, to use the component Fragment
instead (which is used by other libraries such as Preact):
echo '<>x</>' | esbuild --jsx-fragment=Fragment --loader=jsx
/* @__PURE__ */ React.createElement(Fragment, null, "x");
import * as esbuild from 'esbuild'
let result = await esbuild.transform('<>x</>', {
jsxFragment: 'Fragment',
loader: 'jsx',
})
console.log(result.code)
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
result := api.Transform("<>x</>", api.TransformOptions{
JSXFragment: "Fragment",
Loader: api.LoaderJSX,
})
if len(result.Errors) == 0 {
fmt.Printf("%s", result.Code)
}
}
Alternatively, if you are using TypeScript, you can just configure JSX for TypeScript by adding this to your tsconfig.json
file and esbuild should pick it up automatically without needing to be configured:
{
"compilerOptions": {
"jsxFragmentFactory": "Fragment"
}
}
If you want to configure this on a per-file basis, you can do that by using a // @jsxFrag
comment. Note that this setting does not apply when the JSX transform has been set to automatic
.
#JSX import source
Supported by: Build and Transform
If the JSX transform has been set to automatic
, then setting this lets you change which library esbuild uses to automatically import its JSX helper functions from. Note that this only works with the JSX transform that's specific to React 17+. If you set the JSX import source to your-pkg
, then that package must expose at least the following exports:
import { createElement } from "your-pkg"
import { Fragment, jsx, jsxs } from "your-pkg/jsx-runtime"
import { Fragment, jsxDEV } from "your-pkg/jsx-dev-runtime"
The /jsx-runtime
and /jsx-dev-runtime
subpaths are hard-coded by design and cannot be changed. The jsx
and jsxs
imports are used when JSX dev mode is off and the jsxDEV
import is used when JSX dev mode is on. The meaning of these is described in React's documentation about their new JSX transform. The createElement
import is used regardless of the JSX dev mode when an element has a prop spread followed by a key
prop, which looks like this:
return <div {...props} key={key} />
Here's an example of setting the JSX import source to preact
:
esbuild app.jsx --jsx-import-source=preact --jsx=automatic
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.jsx'],
jsxImportSource: 'preact',
jsx: 'automatic',
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.jsx"},
JSXImportSource: "preact",
JSX: api.JSXAutomatic,
Outfile: "out.js",
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
Alternatively, if you are using TypeScript, you can just configure the JSX import source for TypeScript by adding this to your tsconfig.json
file and esbuild should pick it up automatically without needing to be configured:
{
"compilerOptions": {
"jsx": "react-jsx",
"jsxImportSource": "preact"
}
}
And if you want to control this setting on the per-file basis, you can do that with a // @jsxImportSource
comment in each file. You may also need to add a // @jsxRuntime
comment as well if the JSX transform has not already been set by other means, or if you want that to be set on a per-file basis as well.
#JSX side effects
Supported by: Build and Transform
By default esbuild assumes that JSX expressions are side-effect free, which means they are annoated with /* @__PURE__ */
comments and are removed during bundling when they are unused. This follows the common use of JSX for virtual DOM and applies to the vast majority of JSX libraries. However, some people have written JSX libraries that don't have this property (specifically JSX expressions can have arbitrary side effects and can't be removed when unused). If you are using such a library, you can use this setting to tell esbuild that JSX expressions have side effects:
esbuild app.jsx --jsx-side-effects
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.jsx'],
outfile: 'out.js',
jsxSideEffects: true,
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.jsx"},
Outfile: "out.js",
JSXSideEffects: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
#Supported
Supported by: Build and Transform
This setting lets you customize esbuild's set of unsupported syntax features at the individual syntax feature level. For example, you can use this to tell esbuild that BigInts are not supported so that esbuild generates an error when you try to use one. Usually this is configured for you when you use the target
setting, which you should typically be using instead of this setting. If the target is specified in addition to this setting, this setting will override whatever is specified by the target.
Here are some examples of why you might want to use this setting instead of or in addition to setting the target:
JavaScript runtimes often do a quick implementation of newer syntax features that is slower than the equivalent older JavaScript, and you can get a speedup by telling esbuild to pretend this syntax feature isn't supported. For example, V8 has a long-standing performance bug regarding object spread that can be avoided by manually copying properties instead of using object spread syntax.
There are many other JavaScript implementations in addition to the ones that esbuild's
target
setting recognizes, and they may not support certain features. If you are targeting such an implementation, you can use this setting to configure esbuild with a custom syntax feature compatibility set without needing to change esbuild itself. For example, TypeScript's JavaScript parser may not support arbitrary module namespace identifier names so you may want to turn those off when targeting TypeScript's JavaScript parser.You may be processing esbuild's output with another tool, and you may want esbuild to transform certain features and the other tool to transform certain other features. For example, if you are using esbuild to transform files individually to ES5 but you are then feeding the output into Webpack for bundling, you may want to preserve
import()
expressions even though they are a syntax error in ES5.
If you want esbuild to consider a certain syntax feature to be unsupported, you can specify that like this:
esbuild app.js --supported:bigint=false
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
supported: {
'bigint': false,
},
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Supported: map[string]bool{
"bigint": false,
},
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
Syntax features are specified using esbuild-specific feature names. The full set of feature names is as follows:
JavaScript:
arbitrary-module-namespace-names
array-spread
arrow
async-await
async-generator
bigint
class
class-field
class-private-accessor
class-private-brand-check
class-private-field
class-private-method
class-private-static-accessor
class-private-static-field
class-private-static-method
class-static-blocks
class-static-field
const-and-let
decorators
default-argument
destructuring
dynamic-import
exponent-operator
export-star-as
for-await
for-of
function-name-configurable
function-or-class-property-access
generator
hashbang
import-assertions
import-attributes
import-meta
inline-script
logical-assignment
nested-rest-binding
new-target
node-colon-prefix-import
node-colon-prefix-require
nullish-coalescing
object-accessors
object-extensions
object-rest-spread
optional-catch-binding
optional-chain
regexp-dot-all-flag
regexp-lookbehind-assertions
regexp-match-indices
regexp-named-capture-groups
regexp-set-notation
regexp-sticky-and-unicode-flags
regexp-unicode-property-escapes
rest-argument
template-literal
top-level-await
typeof-exotic-object-is-object
unicode-escapes
using
CSS:
color-functions
gradient-double-position
gradient-interpolation
gradient-midpoints
hwb
hex-rgba
inline-style
inset-property
is-pseudo-class
modern-rgb-hsl
nesting
rebecca-purple
#Target
Supported by: Build and Transform
This sets the target environment for the generated JavaScript and/or CSS code. It tells esbuild to transform JavaScript syntax that is too new for these environments into older JavaScript syntax that will work in these environments. For example, the ??
operator was introduced in Chrome 80 so esbuild will convert it into an equivalent (but more verbose) conditional expression when targeting Chrome 79 or earlier.
Note that this is only concerned with syntax features, not APIs. It does not automatically add polyfills for new APIs that are not used by these environments. You will have to explicitly import polyfills for the APIs you need (e.g. by importing core-js
). Automatic polyfill injection is outside of esbuild's scope.
Each target environment is an environment name followed by a version number. The following environment names are currently supported:
chrome
deno
edge
firefox
hermes
ie
ios
node
opera
rhino
safari
In addition, you can also specify JavaScript language versions such as es2020
. The default target is esnext
which means that by default, esbuild will assume all of the latest JavaScript and CSS features are supported. Here is an example that configures multiple target environments. You don't need to specify all of them; you can just specify the subset of target environments that your project cares about. You can also be more precise about version numbers if you'd like (e.g. node12.19.0
instead of just node12
):
esbuild app.js --target=es2020,chrome58,edge16,firefox57,node12,safari11
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
target: [
'es2020',
'chrome58',
'edge16',
'firefox57',
'node12',
'safari11',
],
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Target: api.ES2020,
Engines: []api.Engine{
{Name: api.EngineChrome, Version: "58"},
{Name: api.EngineEdge, Version: "16"},
{Name: api.EngineFirefox, Version: "57"},
{Name: api.EngineNode, Version: "12"},
{Name: api.EngineSafari, Version: "11"},
},
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
You can refer to the JavaScript loader for the details about which syntax features were introduced with which language versions. Keep in mind that while JavaScript language versions such as es2020
are identified by year, that is the year the specification is approved. It has nothing to do with the year all major browsers implement that specification which often happens earlier or later than that year.
If you use a syntax feature that esbuild doesn't yet have support for transforming to your current language target, esbuild will generate an error where the unsupported syntax is used. This is often the case when targeting the es5
language version, for example, since esbuild only supports transforming most newer JavaScript syntax features to es6
.
If you need to customize the set of supported syntax features at the individual feature level in addition to or instead of what target
provides, you can do that with the supported
setting.
#Optimization
#Define
Supported by: Build and Transform
This feature provides a way to replace global identifiers with constant expressions. It can be a way to change the behavior some code between builds without changing the code itself:
echo 'hooks = DEBUG && require("hooks")' | esbuild --define:DEBUG=true
hooks = require("hooks");
echo 'hooks = DEBUG && require("hooks")' | esbuild --define:DEBUG=false
hooks = false;
import * as esbuild from 'esbuild'let js = 'hooks = DEBUG && require("hooks")'(await esbuild.transform(js, {
define: { DEBUG: 'true' },
})).code
'hooks = require("hooks");\n'
(await esbuild.transform(js, {
define: { DEBUG: 'false' },
})).code
'hooks = false;\n'
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
js := "hooks = DEBUG && require('hooks')"
result1 := api.Transform(js, api.TransformOptions{
Define: map[string]string{"DEBUG": "true"},
})
if len(result1.Errors) == 0 {
fmt.Printf("%s", result1.Code)
}
result2 := api.Transform(js, api.TransformOptions{
Define: map[string]string{"DEBUG": "false"},
})
if len(result2.Errors) == 0 {
fmt.Printf("%s", result2.Code)
}
}
Each define
entry maps an identifier to a string of code containing an expression. The expression in the string must either be a JSON object (null, boolean, number, string, array, or object) or a single identifier. Replacement expressions other than arrays and objects are substituted inline, which means that they can participate in constant folding. Array and object replacement expressions are stored in a variable and then referenced using an identifier instead of being substituted inline, which avoids substituting repeated copies of the value but means that the values don't participate in constant folding.
If you want to replace something with a string literal, keep in mind that the replacement value passed to esbuild must itself contain quotes because each define
entry maps to a string containing code. Omitting the quotes means the replacement value is an identifier instead. This is demonstrated in the example below:
echo 'id, str' | esbuild --define:id=text --define:str=\"text\"
text, "text";
import * as esbuild from 'esbuild'(await esbuild.transform('id, str', {
define: { id: 'text', str: '"text"' },
})).code
'text, "text";\n'
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
result := api.Transform("id, text", api.TransformOptions{
Define: map[string]string{
"id": "text",
"str": "\"text\"",
},
})
if len(result.Errors) == 0 {
fmt.Printf("%s", result.Code)
}
}
If you're using the CLI, keep in mind that different shells have different rules for how to escape double-quote characters (which are necessary when the replacement value is a string). Use a \"
backslash escape because it works in both bash and Windows command prompt. Other methods of escaping double quotes that work in bash such as surrounding them with single quotes will not work on Windows, since Windows command prompt does not remove the single quotes. This is relevant when using the CLI from a npm script in your package.json
file, which people will expect to work on all platforms:
{
"scripts": {
"build": "esbuild --define:process.env.NODE_ENV=\\\"production\\\" app.js"
}
}
If you still run into cross-platform quote escaping issues with different shells, you will probably want to switch to using the JavaScript API instead. There you can use regular JavaScript syntax to eliminate cross-platform differences.
If you're looking for a more advanced form of the define feature that can replace an expression with something other than a constant (e.g. replacing a global variable with a shim), you may be able to use the similar inject feature to do that.
#Drop
Supported by: Build and Transform
This tells esbuild to edit your source code before building to drop certain constructs. There are currently two possible things that can be dropped:
debugger
Passing this flag causes all
debugger
statements to be removed from the output. This is similar to thedrop_debugger: true
flag available in the popular UglifyJS and Terser JavaScript minifiers.JavaScript's
debugger
statements cause the active debugger to treat the statement as an automatically-configured breakpoint. Code containing this statement will automatically be paused when the debugger is open. If no debugger is open, the statement does nothing. Dropping these statements from your code just prevents the debugger from automatically stopping when your code runs.You can drop
debugger
statements like this:
esbuild app.js --drop:debugger
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
drop: ['debugger'],
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Drop: api.DropDebugger,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
console
Passing this flag causes all
console
API calls to be removed from the output. This is similar to thedrop_console: true
flag available in the popular UglifyJS and Terser JavaScript minifiers.WARNING: Using this flag can introduce bugs into your code! This flag removes the entire call expression including all call arguments. If any of those arguments had important side effects, using this flag will change the behavior of your code. Be very careful when using this flag.
If you want to remove console API calls without removing the arguments with side effects (so you do not introduce bugs), you should mark the relevant API calls as pure instead. For example, you can mark
console.log
as pure using--pure:
. This will cause these API calls to be removed safely when minification is enabled.console.log You can drop
console
API calls like this:
esbuild app.js --drop:console
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
drop: ['console'],
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Drop: api.DropConsole,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
#Drop labels
Supported by: Build and Transform
This tells esbuild to edit your source code before building to drop labeled statements with specific label names. For example, consider the following code:
function example() {
DEV: doAnExpensiveCheck()
return normalCodePath()
}
If you use this option to drop all labels named DEV
, then esbuild will give you this:
function example() {
return normalCodePath();
}
You can configure this feature like this (which will drop both the DEV
and TEST
labels):
esbuild app.js --drop-labels=DEV,TEST
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
dropLabels: ['DEV', 'TEST'],
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
DropLabels: []string{"DEV", "TEST"},
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
Note that this is not the only way to conditionally remove code. Another more common way is to use the define feature to replace specific global variables with a boolean value. For example, consider the following code:
function example() {
DEV && doAnExpensiveCheck()
return normalCodePath()
}
If you define DEV
to false
, then esbuild will give you this:
function example() {
return normalCodePath();
}
This is pretty much the same thing as using a label. However, an advantage of using a label instead of a global variable to conditionally remove code is that you don't have to worry about the global variable not being defined because someone forgot to configure esbuild to replace it with something. Some drawbacks of using the label approach are that it makes conditionally removing code when the label is not dropped slightly harder to read, and it doesn't work for code embedded within nested expressions. Which approach to use for a given project comes down to personal preference.
#Ignore annotations
Supported by: Build and Transform
Since JavaScript is a dynamic language, identifying unused code is sometimes very difficult for a compiler, so the community has developed certain annotations to help tell compilers what code should be considered side-effect free and available for removal. Currently there are two forms of side-effect annotations that esbuild supports:
Inline
/* @__PURE__ */
comments before function calls tell esbuild that the function call can be removed if the resulting value isn't used. See the pure API option for more information.The
sideEffects
field inpackage.json
can be used to tell esbuild which files in your package can be removed if all imports from that file end up being unused. This is a convention from Webpack and many libraries published to npm already have this field in their package definition. You can learn more about this field in Webpack's documentation for this field.
These annotations can be problematic because the compiler depends completely on developers for accuracy, and developers occasionally publish packages with incorrect annotations. The sideEffects
field is particularly error-prone for developers because by default it causes all files in your package to be considered dead code if no imports are used. If you add a new file containing side effects and forget to update that field, your package will likely break when people try to bundle it.
This is why esbuild includes a way to ignore side-effect annotations. You should only enable this if you encounter a problem where the bundle is broken because necessary code was unexpectedly removed from the bundle:
esbuild app.js --bundle --ignore-annotations
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
bundle: true,
ignoreAnnotations: true,
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
IgnoreAnnotations: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
Enabling this means esbuild will no longer respect /* @__PURE__ */
comments or the sideEffects
field. It will still do automatic tree shaking of unused imports, however, since that doesn't rely on annotations from developers. Ideally this flag is only a temporary workaround. You should report these issues to the maintainer of the package to get them fixed since they indicate a problem with the package and they will likely trip up other people too.
#Inject
Supported by: Build
This option allows you to automatically replace a global variable with an import from another file. This can be a useful tool for adapting code that you don't control to a new environment. For example, assume you have a file called process-cwd-shim.js
that exports a shim using the export name process.cwd
:
// process-cwd-shim.js
let processCwdShim = () => ''
export { processCwdShim as 'process.cwd' }
// entry.js
console.log(process.cwd())
This is intended to replace uses of node's process.cwd()
function to prevent packages that call it from crashing when run in the browser. You can use the inject feature to replace all references to the global property process.cwd
with an import from that file:
esbuild entry.js --inject:./process-cwd-shim.js --outfile=out.js
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['entry.js'],
inject: ['./process-cwd-shim.js'],
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"entry.js"},
Inject: []string{"./process-cwd-shim.js"},
Outfile: "out.js",
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
That results in something like this:
// out.js
var processCwdShim = () => "";
console.log(processCwdShim());
You can think of the inject feature as similar to the define feature, except it replaces an expression with an import to a file instead of with a constant, and the expression to replace is specified using an export name in a file instead of using an inline string in esbuild's API.
#Auto-import for JSX
React (the library for which JSX syntax was originally created) has a mode they call automatic
where you don't have to import
anything to use JSX syntax. Instead, the JSX-to-JS transformer will automatically import the correct JSX factory function for you. You can enable automatic
JSX mode with esbuild's jsx
setting. If you want auto-import for JSX and you are using a sufficiently new version of React, then you should be using the automatic
JSX mode.
However, setting jsx
to automatic
unfortunately also means you are using a highly React-specific JSX transform instead of the default general-purpose JSX transform. This means writing a JSX factory function is more complicated, and it also means that the automatic
mode doesn't work with libraries that expect to be used with the standard JSX transform (including older versions of React).
You can use esbuild's inject feature to automatically import the factory and fragment for JSX expressions when the JSX transform is not set to automatic
. Here's an example file that can be injected to do this:
const { createElement, Fragment } = require('react')
export {
createElement as 'React.createElement',
Fragment as 'React.Fragment',
}
This code uses the React library as an example, but you can use this approach with any other JSX library as well with appropriate changes.
#Injecting files without imports
You can also use this feature with files that have no exports. In that case the injected file just comes first before the rest of the output as if every input file contained import
. Because of the way ECMAScript modules work, this injection is still "hygienic" in that symbols with the same name in different files are renamed so they don't collide with each other.
#Conditionally injecting a file
If you want to conditionally import a file only if the export is actually used, you should mark the injected file as not having side effects by putting it in a package and adding "sideEffects":
in that package's package.json
file. This setting is a convention from Webpack that esbuild respects for any imported file, not just files used with inject.
#Keep names
Supported by: Build and Transform
In JavaScript the name
property on functions and classes defaults to a nearby identifier in the source code. These syntax forms all set the name
property of the function to "fn"
:
function fn() {}
let fn = function() {};
fn = function() {};
let [fn = function() {}] = [];
let {fn = function() {}} = {};
[fn = function() {}] = [];
({fn = function() {}} = {});
However, minification renames symbols to reduce code size and bundling sometimes need to rename symbols to avoid collisions. That changes value of the name
property for many of these cases. This is usually fine because the name
property is normally only used for debugging. However, some frameworks rely on the name
property for registration and binding purposes. If this is the case, you can enable this option to preserve the original name
values even in minified code:
esbuild app.js --minify --keep-names
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
minify: true,
keepNames: true,
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
MinifyWhitespace: true,
MinifyIdentifiers: true,
MinifySyntax: true,
KeepNames: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
Note that this feature is unavailable if the target has been set to an old environment that doesn't allow esbuild to mutate the name
property on functions and classes. This is the case for environments that don't support ES6.
#Mangle props
Supported by: Build and Transform
This setting lets you pass a regular expression to esbuild to tell esbuild to automatically rename all properties that match this regular expression. It's useful when you want to minify certain property names in your code either to make the generated code smaller or to somewhat obfuscate your code's intent.
Here's an example that uses the regular expression _$
to mangle all properties ending in an underscore, such as foo_
. This mangles print({
into print({
:
esbuild app.js --mangle-props=_$
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
mangleProps: /_$/,
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
MangleProps: "_$",
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
Only mangling properties that end in an underscore is a reasonable heuristic because normal JS code doesn't typically contain identifiers like that. Browser APIs also don't use this naming convention so this also avoids conflicts with browser APIs. If you want to avoid mangling names such as __defineGetter__
you could consider using a more complex regular expression such as [^_]_$
(i.e. must end in a non-underscore followed by an underscore).
This is a separate setting instead of being part of the minify setting because it's an unsafe transformation that does not work on arbitrary JavaScript code. It only works if the provided regular expression matches all of the properties that you want mangled and does not match any of the properties that you don't want mangled. It also only works if you do not under any circumstances reference a mangled property indirectly. For example, it means you can't use obj[prop]
to reference a property where prop
is a string containing the property name. Specifically the following syntax constructs are the only ones eligible for property mangling:
Syntax | Example |
---|---|
Dot property accesses | x.foo_ |
Dot optional chains | x?.foo_ |
Object properties | x = { foo_: y } |
Object methods | x = { foo_() {} } |
Class fields | class x { foo_ = y } |
Class methods | class x { foo_() {} } |
Object destructuring bindings | let { foo_: x } = y |
Object destructuring assignments | ({ foo_: x } = y) |
JSX element member expression | <X.foo_></X.foo_> |
JSX attribute names | <X foo_={y} /> |
TypeScript namespace exports | namespace x { export let foo_ = y } |
TypeScript parameter properties | class x { constructor(public foo_) {} } |
When using this feature, keep in mind that property names are only consistently mangled within a single esbuild API call but not across esbuild API calls. Each esbuild API call does an independent property mangling operation so output files generated by two different API calls may mangle the same property to two different names, which could cause the resulting code to behave incorrectly.
#Quoted properties
By default, esbuild doesn't modify the contents of string literals. This means you can avoid property mangling for an individual property by quoting it as a string. However, you must consistently use quotes or no quotes for a given property everywhere for this to work. For example, print({
will be mangled into print({
while print({
will not be mangled.
If you would like for esbuild to also mangle the contents of string literals, you can explicitly enable that behavior like this:
esbuild app.js --mangle-props=_$ --mangle-quoted
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
mangleProps: /_$/,
mangleQuoted: true,
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
MangleProps: "_$",
MangleQuoted: api.MangleQuotedTrue,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
Enabling this makes the following syntax constructs also eligible for property mangling:
Syntax | Example |
---|---|
Quoted property accesses | x['foo_'] |
Quoted optional chains | x?.['foo_'] |
Quoted object properties | x = { 'foo_': y } |
Quoted object methods | x = { 'foo_'() {} } |
Quoted class fields | class x { 'foo_' = y } |
Quoted class methods | class x { 'foo_'() {} } |
Quoted object destructuring bindings | let { 'foo_': x } = y |
Quoted object destructuring assignments | ({ 'foo_': x } = y) |
String literals to the left of in |
'foo_' in x |
#Mangling other strings
Mangling quoted properties still only mangles strings in property name position. Sometimes you may also need to mangle property names in strings at arbitrary other locations in your code. To do that, you can prefix the string with a /* @__KEY__ */
comment to tell esbuild that the contents of a string should be treated as a property name that can be mangled. For example:
let obj = {}
Object.defineProperty(
obj,
/* @__KEY__ */ 'foo_',
{ get: () => 123 },
)
console.log(obj.foo_)
This will cause the contents of the string 'foo_'
to be mangled as a property name (assuming property mangling is enabled and foo_
is eligible for renaming). The /* @__KEY__ */
comment is a convention from Terser, a popular JavaScript minifier with a similar property mangling feature.
#Preventing renaming
If you would like to exclude certain properties from mangling, you can reserve them with an additional setting. For example, this uses the regular expression ^__.*__$
to reserve all properties that start and end with two underscores, such as __foo__
:
esbuild app.js --mangle-props=_$ "--reserve-props=^__.*__$"
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
mangleProps: /_$/,
reserveProps: /^__.*__$/,
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
MangleProps: "_$",
ReserveProps: "^__.*__$",
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
#Persisting renaming decisions
Advanced usage of the property mangling feature involves storing the mapping from original name to mangled name in a persistent cache. When enabled, all mangled property renamings are recorded in the cache during the initial build. Subsequent builds reuse the renamings stored in the cache and add additional renamings for any newly-added properties. This has a few consequences:
You can customize what mangled properties are renamed to by editing the cache before passing it to esbuild.
The cache serves as a list of all properties that were mangled. You can easily scan it to see if there are any unexpected property renamings.
You can disable mangling for individual properties by setting the renamed value to
false
instead of to a string. This is similar to the reserve props setting but on a per-property basis.You can ensure consistent renaming between builds (e.g. a main-thread file and a web worker, or a library and a plugin). Without this feature, each build would do an independent renaming operation and the mangled property names likely wouldn't be consistent.
For example, consider the following input file:
console.log({
someProp_: 1,
customRenaming_: 2,
disabledRenaming_: 3
});
If we want customRenaming_
to be renamed to cR_
and we don't want disabledRenaming_
to be renamed at all, we can pass the following mangle cache JSON to esbuild:
{
"customRenaming_": "cR_",
"disabledRenaming_": false
}
The mangle cache JSON can be passed to esbuild like this:
esbuild app.js --mangle-props=_$ --mangle-cache=cache.json
import * as esbuild from 'esbuild'
let result = await esbuild.build({
entryPoints: ['app.js'],
mangleProps: /_$/,
mangleCache: {
customRenaming_: "cR_",
disabledRenaming_: false
},
})
console.log('updated mangle cache:', result.mangleCache)
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
MangleProps: "_$",
MangleCache: map[string]interface{}{
"customRenaming_": "cR_",
"disabledRenaming_": false,
},
})
if len(result.Errors) > 0 {
os.Exit(1)
}
fmt.Println("updated mangle cache:", result.MangleCache)
}
When property naming is enabled, that will result in the following output file:
console.log({
a: 1,
cR_: 2,
disabledRenaming_: 3
});
And the following updated mangle cache:
{
"customRenaming_": "cR_",
"disabledRenaming_": false,
"someProp_": "a"
}
#Minify
Supported by: Build and Transform
When enabled, the generated code will be minified instead of pretty-printed. Minified code is generally equivalent to non-minified code but is smaller, which means it downloads faster but is harder to debug. Usually you minify code in production but not in development.
Enabling minification in esbuild looks like this:
echo 'fn = obj => { return obj.x }' | esbuild --minify
fn=n=>n.x;
import * as esbuild from 'esbuild'var js = 'fn = obj => { return obj.x }'
(await esbuild.transform(js, {
minify: true,
})).code
'fn=n=>n.x;\n'
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
js := "fn = obj => { return obj.x }"
result := api.Transform(js, api.TransformOptions{
MinifyWhitespace: true,
MinifyIdentifiers: true,
MinifySyntax: true,
})
if len(result.Errors) == 0 {
fmt.Printf("%s", result.Code)
}
}
This option does three separate things in combination: it removes whitespace, it rewrites your syntax to be more compact, and it renames local variables to be shorter. Usually you want to do all of these things, but these options can also be enabled individually if necessary:
echo 'fn = obj => { return obj.x }' | esbuild --minify-whitespace
fn=obj=>{return obj.x};
echo 'fn = obj => { return obj.x }' | esbuild --minify-identifiers
fn = (n) => {
return n.x;
};
echo 'fn = obj => { return obj.x }' | esbuild --minify-syntax
fn = (obj) => obj.x;
import * as esbuild from 'esbuild'var js = 'fn = obj => { return obj.x }'
(await esbuild.transform(js, {
minifyWhitespace: true,
})).code
'fn=obj=>{return obj.x};\n'
(await esbuild.transform(js, {
minifyIdentifiers: true,
})).code
'fn = (n) => {\n return n.x;\n};\n'
(await esbuild.transform(js, {
minifySyntax: true,
})).code
'fn = (obj) => obj.x;\n'
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
css := "div { color: yellow }"
result1 := api.Transform(css, api.TransformOptions{
Loader: api.LoaderCSS,
MinifyWhitespace: true,
})
if len(result1.Errors) == 0 {
fmt.Printf("%s", result1.Code)
}
result2 := api.Transform(css, api.TransformOptions{
Loader: api.LoaderCSS,
MinifyIdentifiers: true,
})
if len(result2.Errors) == 0 {
fmt.Printf("%s", result2.Code)
}
result3 := api.Transform(css, api.TransformOptions{
Loader: api.LoaderCSS,
MinifySyntax: true,
})
if len(result3.Errors) == 0 {
fmt.Printf("%s", result3.Code)
}
}
These same concepts also apply to CSS, not just to JavaScript:
echo 'div { color: yellow }' | esbuild --loader=css --minify
div{color:#ff0}
import * as esbuild from 'esbuild'var css = 'div { color: yellow }'
(await esbuild.transform(css, {
loader: 'css',
minify: true,
})).code
'div{color:#ff0}\n'
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
css := "div { color: yellow }"
result := api.Transform(css, api.TransformOptions{
Loader: api.LoaderCSS,
MinifyWhitespace: true,
MinifyIdentifiers: true,
MinifySyntax: true,
})
if len(result.Errors) == 0 {
fmt.Printf("%s", result.Code)
}
}
The JavaScript minification algorithm in esbuild usually generates output that is very close to the minified output size of industry-standard JavaScript minification tools. This benchmark has an example comparison of output sizes between different minifiers. While esbuild is not the optimal JavaScript minifier in all cases (and doesn't try to be), it strives to generate minified output within a few percent of the size of dedicated minification tools for most code, and of course to do so much faster than other tools.
#Considerations
Here are some things to keep in mind when using esbuild as a minifier:
You should probably also set the target option when minification is enabled. By default esbuild takes advantage of modern JavaScript features to make your code smaller. For example,
a ===
could be minified toundefined || a === null ? 1 : a a ?? 1
. If you do not want esbuild to take advantage of modern JavaScript features when minifying, you should use an older language target such as--target=es6
.The character escape sequence
\n
will be replaced with a newline character in JavaScript template literals. String literals will also be converted into template literals if the target supports them and if doing so would result in smaller output. This is not a bug. Minification means you are asking for smaller output, and the escape sequence\n
takes two bytes while the newline character takes one byte. You can read more about this in the FAQ entry on this topic.By default esbuild won't minify the names of top-level declarations. This is because esbuild doesn't know what you will be doing with the output. You might be injecting the minified code into the middle of some other code, in which case minifying top-level declaration names would be unsafe. Setting an output format (or enabling bundling, which picks an output format for you if you haven't set one) tells esbuild that the output will be run within its own scope, which means it's then safe to minify top-level declaration names.
Minification is not safe for 100% of all JavaScript code. This is true for esbuild as well as for other popular JavaScript minifiers such as terser. In particular, esbuild is not designed to preserve the value of calling
.toString()
on a function. The reason for this is because if all code inside all functions had to be preserved verbatim, minification would hardly do anything at all and would be virtually useless. However, this means that JavaScript code relying on the return value of.toString()
will likely break when minified. For example, some patterns in the AngularJS framework break when code is minified because AngularJS uses.toString()
to read the argument names of functions. A workaround is to use explicit annotations instead.By default esbuild does not preserve the value of
.name
on function and class objects. This is because most code doesn't rely on this property and using shorter names is an important size optimization. However, some code does rely on the.name
property for registration and binding purposes. If you need to rely on this you should enable the keep names option.The minifier assumes that built-in JavaScript features behave the way they are expected to behave. These assumptions help esbuild generate more compact code. If you want a JavaScript minifier that doesn't make any assumptions about the behavior of built-in JavaScript features, then esbuild may not be the right JavaScript minifier for you. Here are some examples of these kinds of assumptions (note that this is not an exhaustive list):
It's expected that
Array.prototype.join
behaves as specified. This means it's safe for esbuild's minifier to transformx = [
into1, 2, 3] + '' x="1,2,3";
.Accessing the
log
property on theconsole
global is expected to not have any side effects. This means it's safe for esbuild's minifier to transformvar a, b =
intoa ? console. log( x) : console. log( y); var a,b=
(i.e. esbuild is assuming evaluatingconsole. log( a?x:y); console.log
can't change the value ofa
).
Use of certain JavaScript features can disable many of esbuild's optimizations including minification. Specifically, using direct
eval
and/or thewith
statement prevent esbuild from renaming identifiers to smaller names since these features cause identifier binding to happen at run time instead of compile time. This is almost always unintentional, and only happens because people are unaware of what directeval
is and why it's bad.If you are thinking about writing some code like this:
// Direct eval (will disable minification for the whole file) let result = eval(something)
You should probably write your code like this instead so your code can be minified:
// Indirect eval (has no effect on the surrounding code) let result = (0, eval)(something)
There is more information about the consequences of direct
eval
and the available alternatives here.The minification algorithm in esbuild does not yet do advanced code optimizations. In particular, the following code optimizations are possible for JavaScript code but are not done by esbuild (not an exhaustive list):
- Dead-code elimination within function bodies
- Function inlining
- Cross-statement constant propagation
- Object shape modeling
- Allocation sinking
- Method devirtualization
- Symbolic execution
- JSX expression hoisting
- TypeScript enum detection and inlining
If your code makes use of patterns that require some of these forms of code optimization to be compact, or if you are searching for the optimal JavaScript minification algorithm for your use case, you should consider using other tools. Some examples of tools that implement some of these advanced code optimizations include Terser and Google Closure Compiler.
#Pure
Supported by: Build and Transform
There is a convention used by various JavaScript tools where a special comment containing either /* @__PURE__ */
or /* #__PURE__ */
before a new or call expression means that that expression can be removed if the resulting value is unused. It looks like this:
let button = /* @__PURE__ */ React.createElement(Button, null);
This information is used by bundlers such as esbuild during tree shaking (a.k.a. dead code removal) to perform fine-grained removal of unused imports across module boundaries in situations where the bundler is not able to prove by itself that the removal is safe due to the dynamic nature of JavaScript code.
Note that while the comment says "pure", it confusingly does not indicate that the function being called is pure. For example, it does not indicate that it is ok to cache repeated calls to that function. The name is essentially just an abstract shorthand for "ok to be removed if unused".
Some expressions such as JSX and certain built-in globals are automatically annotated as /* @__PURE__ */
in esbuild. You can also configure additional globals to be marked /* @__PURE__ */
as well. For example, you can mark the global document.
function as such to have it be automatically removed from your bundle when the bundle is minified as long as the result isn't used.
It's worth mentioning that the effect of the annotation only extends to the call itself, not to the arguments. Arguments with side effects are still kept even when minification is enabled:
echo 'document.createElement(elemName())' | esbuild --pure:document.createElement
/* @__PURE__ */ document.createElement(elemName());
echo 'document.createElement(elemName())' | esbuild --pure:document.createElement --minify
elemName();
import * as esbuild from 'esbuild'let js = 'document.createElement(elemName())'
(await esbuild.transform(js, {
pure: ['document.createElement'],
})).code
'/* @__PURE__ */ document.createElement(elemName());\n'
(await esbuild.transform(js, {
pure: ['document.createElement'],
minify: true,
})).code
'elemName();\n'
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
js := "document.createElement(elemName())"
result1 := api.Transform(js, api.TransformOptions{
Pure: []string{"document.createElement"},
})
if len(result1.Errors) == 0 {
fmt.Printf("%s", result1.Code)
}
result2 := api.Transform(js, api.TransformOptions{
Pure: []string{"document.createElement"},
MinifySyntax: true,
})
if len(result2.Errors) == 0 {
fmt.Printf("%s", result2.Code)
}
}
Note that if you are trying to remove all calls to console
API methods such as console.log
and also want to remove the evaluation of arguments with side effects, there is a special case available for this: you can use the drop feature instead of marking console
API calls as pure. However, this mechanism is specific to the console
API and doesn't work with other call expressions.
#Tree shaking
Supported by: Build and Transform
Tree shaking is the term the JavaScript community uses for dead code elimination, a common compiler optimization that automatically removes unreachable code. Within esbuild, this term specifically refers to declaration-level dead code removal.
Tree shaking is easiest to explain with an example. Consider the following file. There is one used function and one unused function:
// input.js
function one() {
console.log('one')
}
function two() {
console.log('two')
}
one()
If you bundle this file with esbuild
, the unused function will automatically be discarded leaving you with the following output:
// input.js
function one() {
console.log("one");
}
one();
This even works if we split our functions off into a separate library file and import them using an import
statement:
// lib.js
export function one() {
console.log('one')
}
export function two() {
console.log('two')
}
// input.js
import * as lib from './lib.js'
lib.one()
If you bundle this file with esbuild
, the unused function and unused import will still be automatically discarded leaving you with the following output:
// lib.js
function one() {
console.log("one");
}
// input.js
one();
This way esbuild will only bundle the parts of your packages that you actually use, which can sometimes be a substantial size savings. Note that esbuild's tree shaking implementation relies on the use of ECMAScript module import
and export
statements. It does not work with CommonJS modules. Many packages on npm include both formats and esbuild tries to pick the format that works with tree shaking by default. You can customize which format esbuild picks using the main fields and/or conditions options depending on the package.
By default, tree shaking is only enabled either when bundling is enabled or when the output format is set to iife
, otherwise tree shaking is disabled. You can force-enable tree shaking by setting it to true
:
esbuild app.js --tree-shaking=true
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
treeShaking: true,
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
TreeShaking: api.TreeShakingTrue,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
You can also force-disable tree shaking by setting it to false
:
esbuild app.js --tree-shaking=false
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
treeShaking: false,
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
TreeShaking: api.TreeShakingFalse,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
#Tree shaking and side effects
The side effect detection used for tree shaking is conservative, meaning that esbuild only considers code removable as dead code if it can be sure that there are no hidden side effects. For example, primitive literals such as 12.34
and "abcd"
are side-effect free and can be removed while expressions such as "ab" + cd
and foo.bar
are not side-effect free (joining strings invokes toString()
which can have side effects, and member access can invoke a getter which can also have side effects). Even referencing a global identifier is considered to be a side effect because it will throw a ReferenceError
if there is no global with that name. Here's an example:
// These are considered side-effect free
let a = 12.34;
let b = "abcd";
let c = { a: a };
// These are not considered side-effect free
// since they could cause some code to run
let x = "ab" + cd;
let y = foo.bar;
let z = { [x]: x };
Sometimes it's desirable to allow some code to be tree shaken even if that code can't be automatically determined to have no side effects. This can be done with a pure annotation comment which tells esbuild to trust the author of the code that there are no side effects within the annotated code. The annotation comment is /* @__PURE__ */
and can only precede a new or call expression. You can annotate an immediately-invoked function expression and put arbitrary side effects inside the function body:
// This is considered side-effect free due to
// the annotation, and will be removed if unused
let gammaTable = /* @__PURE__ */ (() => {
// Side-effect detection is skipped in here
let table = new Uint8Array(256);
for (let i = 0; i < 256; i++)
table[i] = Math.pow(i / 255, 2.2) * 255;
return table;
})();
While the fact that /* @__PURE__ */
only works on call expressions can sometimes make code more verbose, a big benefit of this syntax is that it's portable across many other tools in the JavaScript ecosystem including the popular UglifyJS and Terser JavaScript minifiers (which are used by other major tools including Webpack and Parcel).
Note that the annotations cause esbuild to assume that the annotated code is side-effect free. If the annotations are wrong and the code actually does have important side effects, these annotations can result in broken code. If you are bundling third-party code with annotations that have been authored incorrectly, you may need to enable ignoring annotations to make sure the bundled code is correct.
#Source maps
#Source root
Supported by: Build and Transform
This feature is only relevant when source maps are enabled. It lets you set the value of the sourceRoot
field in the source map, which specifies the path that all other paths in the source map are relative to. If this field is not present, all paths in the source map are interpreted as being relative to the directory containing the source map instead.
You can configure sourceRoot
like this:
esbuild app.js --sourcemap --source-root=https://raw.githubusercontent.com/some/repo/v1.2.3/
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
sourcemap: true,
sourceRoot: 'https://raw.githubusercontent.com/some/repo/v1.2.3/',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Sourcemap: api.SourceMapInline,
SourceRoot: "https://raw.githubusercontent.com/some/repo/v1.2.3/",
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
#Sourcefile
Supported by: Build and Transform
This option sets the file name when using an input which has no file name. This happens when using the transform API and when using the build API with stdin. The configured file name is reflected in error messages and in source maps. If it's not configured, the file name defaults to <stdin>
. It can be configured like this:
cat app.js | esbuild --sourcefile=example.js --sourcemap
import * as esbuild from 'esbuild'
import fs from 'node:fs'
let js = fs.readFileSync('app.js', 'utf8')
let result = await esbuild.transform(js, {
sourcefile: 'example.js',
sourcemap: 'inline',
})
console.log(result.code)
package main
import "fmt"
import "io/ioutil"
import "github.com/evanw/esbuild/pkg/api"
func main() {
js, err := ioutil.ReadFile("app.js")
if err != nil {
panic(err)
}
result := api.Transform(string(js),
api.TransformOptions{
Sourcefile: "example.js",
Sourcemap: api.SourceMapInline,
})
if len(result.Errors) == 0 {
fmt.Printf("%s %s", result.Code)
}
}
#Sourcemap
Supported by: Build and Transform
Source maps can make it easier to debug your code. They encode the information necessary to translate from a line/column offset in a generated output file back to a line/column offset in the corresponding original input file. This is useful if your generated code is sufficiently different from your original code (e.g. your original code is TypeScript or you enabled minification). This is also useful if you prefer looking at individual files in your browser's developer tools instead of one big bundled file.
Note that source map output is supported for both JavaScript and CSS, and the same options apply to both. Everything below that talks about .js
files also applies similarly to .css
files.
There are four different modes for source map generation:
-
linked
This mode means the source map is generated into a separate
.js.map
output file alongside the.js
output file, and the.js
output file contains a special//# sourceMappingURL=
comment that points to the.js.map
output file. That way the browser knows where to find the source map for a given file when you open the debugger. Uselinked
source map mode like this:
esbuild app.ts --sourcemap --outfile=out.js
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.ts'],
sourcemap: true,
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.ts"},
Sourcemap: api.SourceMapLinked,
Outfile: "out.js",
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
-
external
This mode means the source map is generated into a separate
.js.map
output file alongside the.js
output file, but unlikelinked
mode the.js
output file does not contain a//# sourceMappingURL=
comment. Useexternal
source map mode like this:
esbuild app.ts --sourcemap=external --outfile=out.js
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.ts'],
sourcemap: 'external',
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.ts"},
Sourcemap: api.SourceMapExternal,
Outfile: "out.js",
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
-
inline
This mode means the source map is appended to the end of the
.js
output file as a base64 payload inside a//# sourceMappingURL=
comment. No additional.js.map
output file is generated. Keep in mind that source maps are usually very big because they contain all of your original source code, so you usually do not want to ship code containinginline
source maps. To remove the source code from the source map (keeping only the file names and the line/column mappings), use the sources content option. Useinline
source map mode like this:
esbuild app.ts --sourcemap=inline --outfile=out.js
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.ts'],
sourcemap: 'inline',
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.ts"},
Sourcemap: api.SourceMapInline,
Outfile: "out.js",
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
-
both
This mode is a combination of
inline
andexternal
. The source map is appended inline to the end of the.js
output file, and another copy of the same source map is written to a separate.js.map
output file alongside the.js
output file. Useboth
source map mode like this:
esbuild app.ts --sourcemap=both --outfile=out.js
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.ts'],
sourcemap: 'both',
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.ts"},
Sourcemap: api.SourceMapInlineAndExternal,
Outfile: "out.js",
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
The build API supports all four source map modes listed above, but the transform API does not support the linked
mode. This is because the output returned from the transform API does not have an associated filename. If you want the output of the transform API to have a source map comment, you can append one yourself. In addition, the CLI form of the transform API only supports the inline
mode because the output is written to stdout so generating multiple output files is not possible.
If you want to "peek under the hood" to see what a source map does (or to debug problems with your source map), you can upload the relevant output file and the associated source map here: Source Map Visualization.
#Using source maps
In the browser, source maps should be automatically picked up by the browser's developer tools as long as the source map setting is enabled. Note that the browser only uses the source maps to alter the display of stack traces when they are logged to the console. The stack traces themselves are not modified so inspecting error.
in your code will still give the unmapped stack trace containing compiled code. Here's how to enable this setting in your browser's developer tools:
- Chrome: ⚙ → Enable JavaScript source maps
- Safari: ⚙ → Sources → Enable source maps
- Firefox: ··· → Enable Source Maps
In node, source maps are supported natively starting with version v12.12.0. This feature is disabled by default but can be enabled with a flag. Unlike in the browser, the actual stack traces are also modified in node so inspecting error.
in your code will give the mapped stack trace containing your original source code. Here's how to enable this setting in node (the --enable-
flag must come before the script file name):
node --enable-source-maps app.js
#Sources content
Supported by: Build and Transform
Source maps are generated using version 3 of the source map format, which is by far the most widely-supported variant. Each source map will look something like this:
{
"version": 3,
"sources": ["bar.js", "foo.js"],
"sourcesContent": ["bar()", "foo()\nimport './bar'"],
"mappings": ";AAAA;;;ACAA;",
"names": []
}
The sourcesContent
field is an optional field that contains all of the original source code. This is helpful for debugging because it means the original source code will be available in the debugger.
However, it's not needed in some scenarios. For example, if you are just using source maps in production to generate stack traces that contain the original file name, you don't need the original source code because there is no debugger involved. In that case it can be desirable to omit the sourcesContent
field to make the source map smaller:
esbuild --bundle app.js --sourcemap --sources-content=false
import * as esbuild from 'esbuild'
await esbuild.build({
bundle: true,
entryPoints: ['app.js'],
sourcemap: true,
sourcesContent: false,
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
Bundle: true,
EntryPoints: []string{"app.js"},
Sourcemap: api.SourceMapInline,
SourcesContent: api.SourcesContentExclude,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
#Build metadata
#Analyze
Supported by: Build
Using the analyze feature generates an easy-to-read report about the contents of your bundle:
esbuild --bundle example.jsx --outfile=out.js --minify --analyze out.js 27.6kb 100.0% ├ node_modules/react-dom/cjs/react-dom-server.browser.production.min.js 19.2kb 69.8% ├ node_modules/react/cjs/react.production.min.js 5.9kb 21.4% ├ node_modules/object-assign/index.js 962b 3.4% ├ example.jsx 137b 0.5% ├ node_modules/react-dom/server.browser.js 50b 0.2% └ node_modules/react/index.js 50b 0.2% ...
import * as esbuild from 'esbuild'
let result = await esbuild.build({
entryPoints: ['example.jsx'],
outfile: 'out.js',
minify: true,
metafile: true,
})
console.log(await esbuild.analyzeMetafile(result.metafile))
package main
import "github.com/evanw/esbuild/pkg/api"
import "fmt"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"example.jsx"},
Outfile: "out.js",
MinifyWhitespace: true,
MinifyIdentifiers: true,
MinifySyntax: true,
Metafile: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
fmt.Printf("%s", api.AnalyzeMetafile(result.Metafile, api.AnalyzeMetafileOptions{}))
}
The information shows which input files ended up in each output file as well as the percentage of the output file they ended up taking up. If you would like additional information, you can enable the "verbose" mode. This currently shows the import path from the entry point to each input file which tells you why a given input file is being included in the bundle:
esbuild --bundle example.jsx --outfile=out.js --minify --analyze=verbose out.js ─────────────────────────────────────────────────────────────────── 27.6kb ─ 100.0% ├ node_modules/react-dom/cjs/react-dom-server.browser.production.min.js ─ 19.2kb ── 69.8% │ └ node_modules/react-dom/server.browser.js │ └ example.jsx ├ node_modules/react/cjs/react.production.min.js ───────────────────────── 5.9kb ── 21.4% │ └ node_modules/react/index.js │ └ example.jsx ├ node_modules/object-assign/index.js ──────────────────────────────────── 962b ──── 3.4% │ └ node_modules/react-dom/cjs/react-dom-server.browser.production.min.js │ └ node_modules/react-dom/server.browser.js │ └ example.jsx ├ example.jsx ──────────────────────────────────────────────────────────── 137b ──── 0.5% ├ node_modules/react-dom/server.browser.js ──────────────────────────────── 50b ──── 0.2% │ └ example.jsx └ node_modules/react/index.js ───────────────────────────────────────────── 50b ──── 0.2% └ example.jsx ...
import * as esbuild from 'esbuild'
let result = await esbuild.build({
entryPoints: ['example.jsx'],
outfile: 'out.js',
minify: true,
metafile: true,
})
console.log(await esbuild.analyzeMetafile(result.metafile, {
verbose: true,
}))
package main
import "github.com/evanw/esbuild/pkg/api"
import "fmt"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"example.jsx"},
Outfile: "out.js",
MinifyWhitespace: true,
MinifyIdentifiers: true,
MinifySyntax: true,
Metafile: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
fmt.Printf("%s", api.AnalyzeMetafile(result.Metafile, api.AnalyzeMetafileOptions{
Verbose: true,
}))
}
This analysis is just a visualization of the information that can be found in the metafile. If this analysis doesn't exactly suit your needs, you are welcome to build your own visualization using the information in the metafile.
Note that this formatted analysis summary is intended for humans, not machines. The specific formatting may change over time which will likely break any tools that try to parse it. You should not write a tool to parse this data. You should be using the information in the JSON metadata file instead. Everything in this visualization is derived from the JSON metadata so you are not losing out on any information by not parsing esbuild's formatted analysis summary.
#Metafile
Supported by: Build
This option tells esbuild to produce some metadata about the build in JSON format. The following example puts the metadata in a file called meta.json
:
esbuild app.js --bundle --metafile=meta.json --outfile=out.js
import * as esbuild from 'esbuild'
import fs from 'node:fs'
let result = await esbuild.build({
entryPoints: ['app.js'],
bundle: true,
metafile: true,
outfile: 'out.js',
})
fs.writeFileSync('meta.json', JSON.stringify(result.metafile))
package main
import "io/ioutil"
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
Bundle: true,
Metafile: true,
Outfile: "out.js",
Write: true,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
ioutil.WriteFile("meta.json", []byte(result.Metafile), 0644)
}
This data can then be analyzed by other tools. For an interactive visualization, you can use esbuild's own Bundle Size Analyzer. For a quick textual analysis, you can use esbuild's build-in analyze feature. Or you can write your own analysis which uses this information.
The metadata JSON format looks like this (described using a TypeScript interface):
interface Metafile {
inputs: {
[path: string]: {
bytes: number
imports: {
path: string
kind: string
external?: boolean
original?: string
with?: Record<string, string>
}[]
format?: string
with?: Record<string, string>
}
}
outputs: {
[path: string]: {
bytes: number
inputs: {
[path: string]: {
bytesInOutput: number
}
}
imports: {
path: string
kind: string
external?: boolean
}[]
exports: string[]
entryPoint?: string
cssBundle?: string
}
}
}
#Logging
#Color
Supported by: Build and Transform
This option enables or disables colors in the error and warning messages that esbuild writes to stderr file descriptor in the terminal. By default, color is automatically enabled if stderr is a TTY session and automatically disabled otherwise. Colored output in esbuild looks like this:
▲ [WARNING] The "typeof" operator will never evaluate to "null" [impossible-typeof] example.js:2:16: 2 │ log(typeof x == "null") ╵ ~~~~~~ The expression "typeof x" actually evaluates to "object" in JavaScript, not "null". You need to use "x === null" to test for null. ✘ [ERROR] Could not resolve "logger" example.js:1:16: 1 │ import log from "logger" ╵ ~~~~~~~~ You can mark the path "logger" as external to exclude it from the bundle, which will remove this error and leave the unresolved path in the bundle.
Colored output can be force-enabled by setting color to true
. This is useful if you are piping esbuild's stderr output into a TTY yourself:
echo 'typeof x == "null"' | esbuild --color=true 2> stderr.txt
import * as esbuild from 'esbuild'
let js = 'typeof x == "null"'
await esbuild.transform(js, {
color: true,
})
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
js := "typeof x == 'null'"
result := api.Transform(js, api.TransformOptions{
Color: api.ColorAlways,
})
if len(result.Errors) == 0 {
fmt.Printf("%s", result.Code)
}
}
Colored output can also be set to false
to disable colors.
#Format messages
Supported by: Build and Transform
This API call can be used to format the log errors and warnings returned by the build API and transform APIs as a string using the same formatting that esbuild itself uses. This is useful if you want to customize the way esbuild's logging works, such as processing the log messages before they are printed or printing them to somewhere other than to the console. Here's an example:
import * as esbuild from 'esbuild'
let formatted = await esbuild.formatMessages([
{
text: 'This is an error',
location: {
file: 'app.js',
line: 10,
column: 4,
length: 3,
lineText: 'let foo = bar',
},
},
], {
kind: 'error',
color: false,
terminalWidth: 100,
})
console.log(formatted.join('\n'))
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
import "strings"
func main() {
formatted := api.FormatMessages([]api.Message{
{
Text: "This is an error",
Location: &api.Location{
File: "app.js",
Line: 10,
Column: 4,
Length: 3,
LineText: "let foo = bar",
},
},
}, api.FormatMessagesOptions{
Kind: api.ErrorMessage,
Color: false,
TerminalWidth: 100,
})
fmt.Printf("%s", strings.Join(formatted, "\n"))
}
#Options
The following options can be provided to control the formatting:
interface FormatMessagesOptions {
kind: 'error' | 'warning';
color?: boolean;
terminalWidth?: number;
}
type FormatMessagesOptions struct {
Kind MessageKind
Color bool
TerminalWidth int
}
kind
Controls whether these log messages are printed as errors or warnings.
color
If this is
true
, Unix-style terminal escape codes are included for colored output.terminalWidth
Provide a positive value to wrap long lines so that they don't overflow past the provided column width. Provide
0
to disable word wrapping.
#Log level
Supported by: Build and Transform
The log level can be changed to prevent esbuild from printing warning and/or error messages to the terminal. The six log levels are:
silent
Do not show any log output. This is the default log level when using the JS transform API.error
Only show errors.warning
Only show warnings and errors. This is the default log level when using the JS build API.info
Show warnings, errors, and an output file summary. This is the default log level when using the CLI.debug
Log everything frominfo
and some additional messages that may help you debug a broken bundle. This log level has a performance impact and some of the messages may be false positives, so this information is not shown by default.verbose
This generates a torrent of log messages and was added to debug issues with file system drivers. It's not intended for general use.
The log level can be set like this:
echo 'typeof x == "null"' | esbuild --log-level=error
import * as esbuild from 'esbuild'
let js = 'typeof x == "null"'
await esbuild.transform(js, {
logLevel: 'error',
})
package main
import "fmt"
import "github.com/evanw/esbuild/pkg/api"
func main() {
js := "typeof x == 'null'"
result := api.Transform(js, api.TransformOptions{
LogLevel: api.LogLevelError,
})
if len(result.Errors) == 0 {
fmt.Printf("%s", result.Code)
}
}
#Log limit
Supported by: Build and Transform
By default, esbuild stops reporting log messages after 10 messages have been reported. This avoids the accidental generation of an overwhelming number of log messages, which can easily lock up slower terminal emulators such as Windows command prompt. It also avoids accidentally using up the whole scroll buffer for terminal emulators with limited scroll buffers.
The log limit can be changed to another value, and can also be disabled completely by setting it to zero. This will show all log messages:
esbuild app.js --log-limit=0
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
logLimit: 0,
outfile: 'out.js',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
LogLimit: 0,
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
#Log override
Supported by: Build and Transform
This feature lets you change the log level of individual types of log messages. You can use it to silence a particular type of warning, to enable additional warnings that aren't enabled by default, or even to turn warnings into errors.
For example, when targeting older browsers, esbuild automatically transforms regular expression literals which use features that are too new for those browsers into new
calls to allow the generated code to run without being considered a syntax error by the browser. However, these calls will still throw at runtime if you don't add a polyfill for RegExp
because that regular expression syntax is still unsupported. If you want esbuild to generate a warning when you use newer unsupported regular expression syntax, you can do that like this:
esbuild app.js --log-override:unsupported-regexp=warning --target=chrome50
import * as esbuild from 'esbuild'
await esbuild.build({
entryPoints: ['app.js'],
logOverride: {
'unsupported-regexp': 'warning',
},
target: 'chrome50',
})
package main
import "github.com/evanw/esbuild/pkg/api"
import "os"
func main() {
result := api.Build(api.BuildOptions{
EntryPoints: []string{"app.js"},
LogOverride: map[string]api.LogLevel{
"unsupported-regexp": api.LogLevelWarning,
},
Engines: []api.Engine{
{Name: api.EngineChrome, Version: "50"},
},
})
if len(result.Errors) > 0 {
os.Exit(1)
}
}
The log level for each message type can be overridden to any value supported by the log level setting. All currently-available message types are listed below (click on each one for an example log message):
-
JS:
assert-to-with
▲ [WARNING] The "assert" keyword is not supported in the configured target environment [assert-to-with] example.js:1:31: 1 │ import data from "./data.json" assert { type: "json" } │ ~~~~~~ ╵ with Did you mean to use "with" instead of "assert"?
assert-type-json
▲ [WARNING] Non-default import "value" is undefined with a JSON import assertion [assert-type-json] example.js:1:78: 1 │ import * as data from "./data.json" assert { type: "json" }; console.log(data.value) ╵ ~~~~~ The JSON import assertion is here: example.js:1:45: 1 │ import * as data from "./data.json" assert { type: "json" }; console.log(data.value) ╵ ~~~~~~~~~~~~ You can either keep the import assertion and only use the "default" import, or you can remove the import assertion and use the "value" import.
assign-to-constant
▲ [WARNING] This assignment will throw because "foo" is a constant [assign-to-constant] example.js:1:15: 1 │ const foo = 1; foo = 2 ╵ ~~~ The symbol "foo" was declared a constant here: example.js:1:6: 1 │ const foo = 1; foo = 2 ╵ ~~~
assign-to-define
▲ [WARNING] Suspicious assignment to defined constant "DEFINE" [assign-to-define] example.js:1:0: 1 │ DEFINE = false ╵ ~~~~~~ The expression "DEFINE" has been configured to be replaced with a constant using the "define" feature. If this expression is supposed to be a compile-time constant, then it doesn't make sense to assign to it here. Or if this expression is supposed to change at run-time, this "define" substitution should be removed.
assign-to-import
▲ [WARNING] This assignment will throw because "foo" is an import [assign-to-import] example.js:1:23: 1 │ import foo from "foo"; foo = null ╵ ~~~ Imports are immutable in JavaScript. To modify the value of this import, you must export a setter function in the imported file (e.g. "setFoo") and then import and call that function here instead.
call-import-namespace
▲ [WARNING] Calling "foo" will crash at run-time because it's an import namespace object, not a function [call-import-namespace] example.js:1:28: 1 │ import * as foo from "foo"; foo() ╵ ~~~ Consider changing "foo" to a default import instead: example.js:1:7: 1 │ import * as foo from "foo"; foo() │ ~~~~~~~~ ╵ foo
class-name-will-throw
▲ [WARNING] Accessing class "Foo" before initialization will throw [class-name-will-throw] example.js:1:40: 1 │ class Foo { static key = "foo"; static [Foo.key] = 123 } ╵ ~~~
commonjs-variable-in-esm
▲ [WARNING] The CommonJS "exports" variable is treated as a global variable in an ECMAScript module and may not work as expected [commonjs-variable-in-esm] example.js:1:0: 1 │ exports.foo = 1; export let bar = 2 ╵ ~~~~~~~ This file is considered to be an ECMAScript module because of the "export" keyword here: example.js:1:17: 1 │ exports.foo = 1; export let bar = 2 ╵ ~~~~~~
delete-super-property
▲ [WARNING] Attempting to delete a property of "super" will throw a ReferenceError [delete-super-property] example.js:1:42: 1 │ class Foo extends Object { foo() { delete super.foo } } ╵ ~~~~~
direct-eval
▲ [WARNING] Using direct eval with a bundler is not recommended and may cause problems [direct-eval] example.js:1:22: 1 │ let apparentlyUnused; eval("actuallyUse(apparentlyUnused)") ╵ ~~~~ You can read more about direct eval and bundling here: https://esbuild.github.io/link/direct-eval
duplicate-case
▲ [WARNING] This case clause will never be evaluated because it duplicates an earlier case clause [duplicate-case] example.js:1:33: 1 │ switch (foo) { case 1: return 1; case 1: return 2 } ╵ ~~~~ The earlier case clause is here: example.js:1:15: 1 │ switch (foo) { case 1: return 1; case 1: return 2 } ╵ ~~~~
duplicate-class-member
▲ [WARNING] Duplicate member "x" in class body [duplicate-class-member] example.js:1:19: 1 │ class Foo { x = 1; x = 2 } ╵ ^ The original member "x" is here: example.js:1:12: 1 │ class Foo { x = 1; x = 2 } ╵ ^
duplicate-object-key
▲ [WARNING] Duplicate key "bar" in object literal [duplicate-object-key] example.js:1:16: 1 │ foo = { bar: 1, bar: 2 } ╵ ~~~ The original key "bar" is here: example.js:1:8: 1 │ foo = { bar: 1, bar: 2 } ╵ ~~~
empty-import-meta
▲ [WARNING] "import.meta" is not available in the configured target environment ("chrome50") and will be empty [empty-import-meta] example.js:1:6: 1 │ foo = import.meta ╵ ~~~~~~~~~~~
equals-nan
▲ [WARNING] Comparison with NaN using the "!==" operator here is always true [equals-nan] example.js:1:24: 1 │ foo = foo.filter(x => x !== NaN) ╵ ~~~ Floating-point equality is defined such that NaN is never equal to anything, so "x === NaN" always returns false. You need to use "Number.isNaN(x)" instead to test for NaN.
equals-negative-zero
▲ [WARNING] Comparison with -0 using the "!==" operator will also match 0 [equals-negative-zero] example.js:1:28: 1 │ foo = foo.filter(x => x !== -0) ╵ ~~ Floating-point equality is defined such that 0 and -0 are equal, so "x === -0" returns true for both 0 and -0. You need to use "Object.is(x, -0)" instead to test for -0.
equals-new-object
▲ [WARNING] Comparison using the "!==" operator here is always true [equals-new-object] example.js:1:24: 1 │ foo = foo.filter(x => x !== []) ╵ ~~~ Equality with a new object is always false in JavaScript because the equality operator tests object identity. You need to write code to compare the contents of the object instead. For example, use "Array.isArray(x) && x.length === 0" instead of "x === []" to test for an empty array.
html-comment-in-js
▲ [WARNING] Treating "<!--" as the start of a legacy HTML single-line comment [html-comment-in-js] example.js:1:0: 1 │ <!-- comment --> ╵ ~~~~
impossible-typeof
▲ [WARNING] The "typeof" operator will never evaluate to "null" [impossible-typeof] example.js:1:32: 1 │ foo = foo.map(x => typeof x !== "null") ╵ ~~~~~~ The expression "typeof x" actually evaluates to "object" in JavaScript, not "null". You need to use "x === null" to test for null.
indirect-require
▲ [WARNING] Indirect calls to "require" will not be bundled [indirect-require] example.js:1:8: 1 │ let r = require, fs = r("fs") ╵ ~~~~~~~
private-name-will-throw
▲ [WARNING] Writing to getter-only property "#foo" will throw [private-name-will-throw] example.js:1:39: 1 │ class Foo { get #foo() {} bar() { this.#foo++ } } ╵ ~~~~
semicolon-after-return
▲ [WARNING] The following expression is not returned because of an automatically-inserted semicolon [semicolon-after-return] example.js:1:6: 1 │ return ╵ ^
suspicious-boolean-not
▲ [WARNING] Suspicious use of the "!" operator inside the "in" operator [suspicious-boolean-not] example.js:1:4: 1 │ if (!foo in bar) { │ ~~~~ ╵ (!foo) The code "!x in y" is parsed as "(!x) in y". You need to insert parentheses to get "!(x in y)" instead.
suspicious-define
▲ [WARNING] "process.env.NODE_ENV" is defined as an identifier instead of a string (surround "production" with quotes to get a string) [suspicious-define] <js>:1:34: 1 │ define: { 'process.env.NODE_ENV': 'production' } │ ~~~~~~~~~~~~ ╵ '"production"'
suspicious-logical-operator
▲ [WARNING] The "&&" operator here will always return the left operand [suspicious-logical-operator] example.js:1:25: 1 │ const isInRange = x => 0 && x <= 1 ╵ ~~ The "=>" symbol creates an arrow function expression in JavaScript. Did you mean to use the greater-than-or-equal-to operator ">=" here instead? example.js:1:20: 1 │ const isInRange = x => 0 && x <= 1 │ ~~ ╵ >=
suspicious-nullish-coalescing
▲ [WARNING] The "??" operator here will always return the left operand [suspicious-nullish-coalescing] example.js:1:26: 1 │ return name === user.name ?? "" ╵ ~~ The left operand of the "??" operator here will never be null or undefined, so it will always be returned. This usually indicates a bug in your code: example.js:1:7: 1 │ return name === user.name ?? "" ╵ ~~~~~~~~~~~~~~~~~~
this-is-undefined-in-esm
▲ [WARNING] Top-level "this" will be replaced with undefined since this file is an ECMAScript module [this-is-undefined-in-esm] example.js:1:0: 1 │ this.foo = 1; export let bar = 2 │ ~~~~ ╵ undefined This file is considered to be an ECMAScript module because of the "export" keyword here: example.js:1:14: 1 │ this.foo = 1; export let bar = 2 ╵ ~~~~~~
unsupported-dynamic-import
▲ [WARNING] This "import" expression will not be bundled because the argument is not a string literal [unsupported-dynamic-import] example.js:1:0: 1 │ import(foo) ╵ ~~~~~~
unsupported-jsx-comment
▲ [WARNING] Invalid JSX factory: 123 [unsupported-jsx-comment] example.jsx:1:8: 1 │ // @jsx 123 ╵ ~~~
unsupported-regexp
▲ [WARNING] The regular expression flag "d" is not available in the configured target environment ("chrome50") [unsupported-regexp] example.js:1:3: 1 │ /./d ╵ ^ This regular expression literal has been converted to a "new RegExp()" constructor to avoid generating code with a syntax error. However, you will need to include a polyfill for "RegExp" for your code to have the correct behavior at run-time.
unsupported-require-call
▲ [WARNING] This call to "require" will not be bundled because the argument is not a string literal [unsupported-require-call] example.js:1:0: 1 │ require(foo) ╵ ~~~~~~~
-
CSS:
css-syntax-error
▲ [WARNING] Expected identifier but found "]" [css-syntax-error] example.css:1:4: 1 │ div[] { ╵ ^
invalid-@charset
▲ [WARNING] "@charset" must be the first rule in the file [invalid-@charset] example.css:1:19: 1 │ div { color: red } @charset "UTF-8"; ╵ ~~~~~~~~ This rule cannot come before a "@charset" rule example.css:1:0: 1 │ div { color: red } @charset "UTF-8"; ╵ ^
invalid-@import
▲ [WARNING] All "@import" rules must come first [invalid-@import] example.css:1:19: 1 │ div { color: red } @import "foo.css"; ╵ ~~~~~~~ This rule cannot come before an "@import" rule example.css:1:0: 1 │ div { color: red } @import "foo.css"; ╵ ^
invalid-@layer
▲ [WARNING] "initial" cannot be used as a layer name [invalid-@layer] example.css:1:7: 1 │ @layer initial { ╵ ~~~~~~~
invalid-calc
▲ [WARNING] "-" can only be used as an infix operator, not a prefix operator [invalid-calc] example.css:1:20: 1 │ div { z-index: calc(-(1+2)); } ╵ ^ ▲ [WARNING] The "+" operator only works if there is whitespace on both sides [invalid-calc] example.css:1:23: 1 │ div { z-index: calc(-(1+2)); } ╵ ^
js-comment-in-css
▲ [WARNING] Comments in CSS use "/* ... */" instead of "//" [js-comment-in-css] example.css:1:0: 1 │ // comment ╵ ~~
undefined-composes-from
▲ [WARNING] The value of "zoom" in the "foo" class is undefined [undefined-composes-from] example.module.css:1:1: 1 │ .foo { composes: bar from "lib.module.css"; zoom: 1; } ╵ ~~~ The first definition of "zoom" is here: lib.module.css:1:7: 1 │ .bar { zoom: 2 } ╵ ~~~~ The second definition of "zoom" is here: example.module.css:1:44: 1 │ .foo { composes: bar from "lib.module.css"; zoom: 1; } ╵ ~~~~ The specification of "composes" does not define an order when class declarations from separate files are composed together. The value of the "zoom" property for "foo" may change unpredictably as the code is edited. Make sure that all definitions of "zoom" for "foo" are in a single file.
unsupported-@charset
▲ [WARNING] "UTF-8" will be used instead of unsupported charset "ASCII" [unsupported-@charset] example.css:1:9: 1 │ @charset "ASCII"; ╵ ~~~~~~~
unsupported-@namespace
▲ [WARNING] "@namespace" rules are not supported [unsupported-@namespace] example.css:1:0: 1 │ @namespace "ns"; ╵ ~~~~~~~~~~
unsupported-css-property
▲ [WARNING] "widht" is not a known CSS property [unsupported-css-property] example.css:1:6: 1 │ div { widht: 1px } │ ~~~~~ ╵ width Did you mean "width" instead?
unsupported-css-nesting
▲ [WARNING] Transforming this CSS nesting syntax is not supported in the configured target environment ("chrome50") [unsupported-css-nesting] example.css:2:5: 2 │ .foo & { ╵ ^ The nesting transform for this case must generate an ":is(...)" but the configured target environment does not support the ":is" pseudo-class.
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Bundler:
ambiguous-reexport
▲ [WARNING] Re-export of "foo" in "example.js" is ambiguous and has been removed [ambiguous-reexport] One definition of "foo" comes from "a.js" here: a.js:1:11: 1 │ export let foo = 1 ╵ ~~~ Another definition of "foo" comes from "b.js" here: b.js:1:11: 1 │ export let foo = 2 ╵ ~~~
different-path-case
▲ [WARNING] Use "foo.js" instead of "Foo.js" to avoid issues with case-sensitive file systems [different-path-case] example.js:2:7: 2 │ import "./Foo.js" ╵ ~~~~~~~~~~
empty-glob
▲ [WARNING] The glob pattern import("./icon-*.json") did not match any files [empty-glob] example.js:2:16: 2 │ return import("./icon-" + name + ".json") ╵ ~~~~~~~~~~~~~~~~~~~~~~~~~~
ignored-bare-import
▲ [WARNING] Ignoring this import because "node_modules/foo/index.js" was marked as having no side effects [ignored-bare-import] example.js:1:7: 1 │ import "foo" ╵ ~~~~~ "sideEffects" is false in the enclosing "package.json" file: node_modules/foo/package.json:2:2: 2 │ "sideEffects": false ╵ ~~~~~~~~~~~~~
ignored-dynamic-import
▲ [WARNING] Importing "foo" was allowed even though it could not be resolved because dynamic import failures appear to be handled here: [ignored-dynamic-import] example.js:1:7: 1 │ import("foo").catch(e => { ╵ ~~~~~ The handler for dynamic import failures is here: example.js:1:14: 1 │ import("foo").catch(e => { ╵ ~~~~~
import-is-undefined
▲ [WARNING] Import "foo" will always be undefined because the file "foo.js" has no exports [import-is-undefined] example.js:1:9: 1 │ import { foo } from "./foo" ╵ ~~~
require-resolve-not-external
▲ [WARNING] "foo" should be marked as external for use with "require.resolve" [require-resolve-not-external] example.js:1:26: 1 │ let foo = require.resolve("foo") ╵ ~~~~~
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Source maps:
invalid-source-mappings
▲ [WARNING] Bad "mappings" data in source map at character 3: Invalid original column value: -2 [invalid-source-mappings] example.js.map:2:18: 2 │ "mappings": "aAAFA,UAAU;;" ╵ ^ The source map "example.js.map" was referenced by the file "example.js" here: example.js:1:21: 1 │ //# sourceMappingURL=example.js.map ╵ ~~~~~~~~~~~~~~
sections-in-source-map
▲ [WARNING] Source maps with "sections" are not supported [sections-in-source-map] example.js.map:2:2: 2 │ "sections": [] ╵ ~~~~~~~~~~ The source map "example.js.map" was referenced by the file "example.js" here: example.js:1:21: 1 │ //# sourceMappingURL=example.js.map ╵ ~~~~~~~~~~~~~~
missing-source-map
▲ [WARNING] Cannot read file ".": is a directory [missing-source-map] example.js:1:21: 1 │ //# sourceMappingURL=. ╵ ^
unsupported-source-map-comment
▲ [WARNING] Unsupported source map comment: could not decode percent-escaped data: invalid URL escape "%\"" [unsupported-source-map-comment] example.js:1:21: 1 │ //# sourceMappingURL=data:application/json,"%" ╵ ~~~~~~~~~~~~~~~~~~~~~~~~~
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Resolver:
package.json
▲ [WARNING] "esm" is not a valid value for the "type" field [package.json] package.json:1:10: 1 │ { "type": "esm" } ╵ ~~~~~ The "type" field must be set to either "commonjs" or "module".
tsconfig.json
▲ [WARNING] Unrecognized target environment "ES4" [tsconfig.json] tsconfig.json:1:33: 1 │ { "compilerOptions": { "target": "ES4" } } ╵ ~~~~~
These message types should be reasonably stable but new ones may be added and old ones may occasionally be removed in the future. If a message type is removed, any overrides for that message type will just be silently ignored.